Home Backend Development C#.Net Tutorial A brief discussion on boxing and unboxing core architecture design

A brief discussion on boxing and unboxing core architecture design

Jun 15, 2017 am 10:52 AM

Content introduction • Overview • What happens behind the scenes when you declare a variable? • Heap and stack • Value types and reference types • Which are value types and which are reference types? • Boxing and unboxing • Performance issues of boxing and unboxing 1. Overview This article will explain six important concepts: heap, stack, value type, reference type, boxing and unboxing. This article will start by explaining what happens inside the system when you define a variable, and then shift the focus to the storage duo: the heap and the stack. Later, we will explore value types and reference types and explain the important basics about these two types. This article will use a simple code to show the performance impact caused by the boxing and unboxing process. Please read it carefully. 2. What happens behind the scenes when you declare a variable? When you define a variable in a .NET application, some block of memory is allocated for it in RAM. This memory contains three things: the name of the variable, the data type of the variable, and the value of the variable. The above is a brief explanation of what happens in memory, but exactly what type of memory your variables are allocated to depends on the data type. There are two types of allocable memory in .NET: stack and heap. In the next few parts

1. Six important concepts in .NET: stack, heap, value type, reference type, boxing and unboxing

A brief discussion on boxing and unboxing core architecture design

Introduction: This article will explain six important concepts: heap, stack, value type, reference type, boxing and unpacking box. This article will start by explaining what happens inside the system when you define a variable, and then shift the focus to the storage duo: the heap and the stack. Later, we will explore value types and reference types and explain the important basics about these two types.

2. C# Basic knowledge of basic knowledge (19) Boxing and unboxing of value types (2)

A brief discussion on boxing and unboxing core architecture design

Introduction: If the code will cause repeated boxing by the compiler, you can change it to manual boxing. This will make the code execute faster. See the following code:

3. C# Basic knowledge of basic knowledge (18) Boxing and unboxing of value types (1)

A brief discussion on boxing and unboxing core architecture design

Introduction: It is actually very interesting to understand boxing and unboxing carefully. First, let’s look at why boxing and unboxing occur?

4. C# Detailed explanation of the principles of boxing and unboxing

A brief discussion on boxing and unboxing core architecture design

##Introduction: This article mainly introduces the principles of C# boxing and unboxing through illustrations. The content is very simple. Interested friends can refer to

5. c# Packing and unboxing knowledge collection

A brief discussion on boxing and unboxing core architecture design

##Introduction: This article mainly introduces c# Knowledge of boxing and unboxing, boxing and unboxing is an abstract concept, friends in need can refer to

6.

In-depth boxing and unboxing in Java Understanding

A brief discussion on boxing and unboxing core architecture design

Introduction: Boxing and unboxing are commonplace issues in Java. The following editor will use this article Let me introduce to you the most basic things about java boxing and unboxing. Friends who are interested should take a look at it

7. Generics in

c

A brief discussion on boxing and unboxing core architecture design#

Introduction: This article mainly talks about generics in C#, because generics play a very important role in C# and play a key role in writing highly readable and high-performance code. When I see many times that my team's code contains a large number of non-generic collections and implicit boxing and unboxing operations, I will suggest that they add a generic base

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