Animation is divided into:
1.css3 animation:(animation The performance is much higher than js)
1).Transition animation (transition)
2).Keyframe animation (@keyframes,animation )
## 2.js animation:
Transition animation(transition)
Syntax: (All duration units are seconds)
1. Changeproperty(transition-property(property name))
2. Duration (transition-duration (duration))*This attribute must be present (the default time is "0")
3. Change curve (transition-timing-function)
4. Delay duration (transition-delay)
*When the trigger opportunity is lost, still Will animate back to the original state
##transition-timing-function:Change rate
1.ease (default value): Fast first and then Come again2.Ease-IN: Light (the animation only changed at the beginning of the beginning slowly)
# 3, Ease-OUT: Fite out (The animation changes slowly when it is about to end)
# 6.cubic-bezier: Bezier curve, all changes can be done using Bezier cubic-bezier(x1,y1,x2,y2),x1,y1,x2,y2 values range from 0 to 1
贝塞尔曲线图:(下面的例子会提到,具体不做详解)
过渡动画没有自己的触发时机,只有以下几种,可以触发过渡动画:
1.:hover(最常用)
2.:focus
3.:checked(多选输入框被勾选的状态)
4.媒体查询(@media screen and(条件){样式})
5.js
<!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>过渡动画</title> <style type="text/css"> .p1{ width: 200px; height: 200px; background: green; /*变化属性: 默认值为all指代所有的属性(不写,默认该元素身上所有属性的值的更改, 都支持动画效果) */ transition-property:all; /*多组值之间用","隔开*/ transition-property: width,background; /*持续时长,默认值为"0",就是没有动画(设置过渡动画一定不能省略)*/ transition-duration: 2s; /*变化速率 四个值:1.ease(默认值):先快再快再慢 2.ease-in:淡入(动画刚开始的时候变化慢) 3,ease-out:淡出(动画快结束的时候变化慢) 4.ease-in-out:淡入淡出 5.linear:匀速变化 6.cubic-bezier:贝塞尔曲线,所有的变化都可以用贝塞 尔曲线来代替 cubic-bezier(x1,y1,x2,y2),x1,y1,x2,y2值的范围 都是0~1 */ transition-timing-function: cubic-bezier(0.4,0.2,0.5,0.7); /*延迟时长:延迟多久开始*/ transition-delay: 2s; /*transition: all width,background 2s cubic-bezier(0.4,0.2,0.5,0.7) 2s;*/ } /*再触发时机中,更改你想要看属性动画的那个属性的值*/ .p1:hover{ width: 500px; background: pink; height: 500px; } .p2{ width: 200px; height: 200px; background: pink; /*过渡动画*/ transition: all 2s linear ; } .p2:hover{ /*所有的属性都支持形变的*/ /*transform:多组形变用空格 background:多组之间用","号 */ /*形变中平移其实真正的位置没有改变,移动就是个假象*/ /*transform: translate(300px,100px) ;*/ opacity: 0.5; /*margin-left:是真实改变*/ margin-left: 300px; } .text{ transition: 2s; height: 100px; } /*过渡动画的focus时机*/ .text:focus{ height: 300px; } .check{ margin-top: 50px; transition: 2s; } .check:checked{ margin-top: 200px; } .p3{ width: 200px; height: 200px; background: yellow; transition: 2s; } @media only screen and (min-width:800px ) { .p3{ width: 500px; } } </style> </head> <body> <p>eg1:</p> <p class="p1"></p> <hr /> <p>eg2:</p> <p class="p2"></p> <hr /> <p>eg3:</p> <form action="###"> <!-- input:我们没有设置宽高,就可以看到它(特殊性),对于它设置宽高 动画的时候,避免兼容性问题,一般要设置初始宽高 *所有属性设置过渡动画的时候,一般给该属性设置初始值 --> <input type="text" class="text" value="" /> <br /> <input type="checkbox" class="check" /> </form> <hr / <p>eg4:</p> <!--媒体查询时机的例子--> <p class="p3"></p> </body> </html>
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