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How to solve the template compilation problem in Vue.js

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Release: 2018-01-26 11:57:31
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This article mainly introduces the problem of template compilation in Vue.js, as a reference for everyone. I hope that after reading this article, you will have a clear solution to the problem of template compilation in Vue.js.

Written in front

Because I am very interested in Vue.js, and the technology stack I usually work on is also Vue.js, I have spent some time studying and learning Vue.js in the past few months. Source code, and summarized and output it.

Original address of the article: https://github.com/answershuto/learnVue.

During the learning process, Chinese comments were added to Vue https://github.com/answershuto/learnVue/tree/master/vue-src. I hope it can help other friends who want to learn Vue source code. Helps.

There may be deviations in understanding. Welcome to raise issues and point them out to learn and make progress together.

$mount

First look at the mount code

/*把原本不带编译的$mount方法保存下来,在最后会调用。*/
const mount = Vue.prototype.$mount
/*挂载组件,带模板编译*/
Vue.prototype.$mount = function (
 el?: string | Element,
 hydrating?: boolean
): Component {
 el = el && query(el)

 /* istanbul ignore if */
 if (el === document.body || el === document.documentElement) {
  process.env.NODE_ENV !== 'production' && warn(
   `Do not mount Vue to <html> or <body> - mount to normal elements instead.`
  )
  return this
 }

 const options = this.$options
 // resolve template/el and convert to render function
 /*处理模板templete,编译成render函数,render不存在的时候才会编译template,否则优先使用render*/
 if (!options.render) {
  let template = options.template
  /*template存在的时候取template,不存在的时候取el的outerHTML*/
  if (template) {
   /*当template是字符串的时候*/
   if (typeof template === 'string') {
    if (template.charAt(0) === '#') {
     template = idToTemplate(template)
     /* istanbul ignore if */
     if (process.env.NODE_ENV !== 'production' && !template) {
      warn(
       `Template element not found or is empty: ${options.template}`,
       this
      )
     }
    }
   } else if (template.nodeType) {
    /*当template为DOM节点的时候*/
    template = template.innerHTML
   } else {
    /*报错*/
    if (process.env.NODE_ENV !== 'production') {
     warn('invalid template option:' + template, this)
    }
    return this
   }
  } else if (el) {
   /*获取element的outerHTML*/
   template = getOuterHTML(el)
  }
  if (template) {
   /* istanbul ignore if */
   if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
    mark('compile')
   }

   /*将template编译成render函数,这里会有render以及staticRenderFns两个返回,这是vue的编译时优化,static静态不需要在VNode更新时进行patch,优化性能*/
   const { render, staticRenderFns } = compileToFunctions(template, {
    shouldDecodeNewlines,
    delimiters: options.delimiters
   }, this)
   options.render = render
   options.staticRenderFns = staticRenderFns

   /* istanbul ignore if */
   if (process.env.NODE_ENV !== 'production' && config.performance && mark) {
    mark('compile end')
    measure(`${this._name} compile`, 'compile', 'compile end')
   }
  }
 }
 /*Github:https://github.com/answershuto*/
 /*调用const mount = Vue.prototype.$mount保存下来的不带编译的mount*/
 return mount.call(this, el, hydrating)
}
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Through the mount code we can see that during the mount process, if the render function does not exist (the render function exists Render will be used first) The template will be compiledToFunctions to get render and staticRenderFns. For example, if a template is added to a handwritten component, it will be compiled at runtime. The render function will return the VNode node after running for page rendering and patching during update. Next let's take a look at how template is compiled.

Some basics

First, the template will be compiled into an AST syntax tree, so what is the AST?

In computer science, an abstract syntax tree (abbreviated as AST), or syntax tree (syntax tree), is a tree-like representation of the abstract syntax structure of source code, specifically a programming language. source code.

AST will get the render function through generate. The return value of render is VNode. VNode is Vue’s virtual DOM node. The specific definition is as follows:

export default class VNode {
 tag: string | void;
 data: VNodeData | void;
 children: ?Array<VNode>;
 text: string | void;
 elm: Node | void;
 ns: string | void;
 context: Component | void; // rendered in this component's scope
 functionalContext: Component | void; // only for functional component root nodes
 key: string | number | void;
 componentOptions: VNodeComponentOptions | void;
 componentInstance: Component | void; // component instance
 parent: VNode | void; // component placeholder node
 raw: boolean; // contains raw HTML? (server only)
 isStatic: boolean; // hoisted static node
 isRootInsert: boolean; // necessary for enter transition check
 isComment: boolean; // empty comment placeholder?
 isCloned: boolean; // is a cloned node?
 isOnce: boolean; // is a v-once node?
 /*Github:https://github.com/answershuto*/
 
 constructor (
  tag?: string,
  data?: VNodeData,
  children?: ?Array<VNode>,
  text?: string,
  elm?: Node,
  context?: Component,
  componentOptions?: VNodeComponentOptions
 ) {
  /*当前节点的标签名*/
  this.tag = tag
  /*当前节点对应的对象,包含了具体的一些数据信息,是一个VNodeData类型,可以参考VNodeData类型中的数据信息*/
  this.data = data
  /*当前节点的子节点,是一个数组*/
  this.children = children
  /*当前节点的文本*/
  this.text = text
  /*当前虚拟节点对应的真实dom节点*/
  this.elm = elm
  /*当前节点的名字空间*/
  this.ns = undefined
  /*编译作用域*/
  this.context = context
  /*函数化组件作用域*/
  this.functionalContext = undefined
  /*节点的key属性,被当作节点的标志,用以优化*/
  this.key = data && data.key
  /*组件的option选项*/
  this.componentOptions = componentOptions
  /*当前节点对应的组件的实例*/
  this.componentInstance = undefined
  /*当前节点的父节点*/
  this.parent = undefined
  /*简而言之就是是否为原生HTML或只是普通文本,innerHTML的时候为true,textContent的时候为false*/
  this.raw = false
  /*静态节点标志*/
  this.isStatic = false
  /*是否作为跟节点插入*/
  this.isRootInsert = true
  /*是否为注释节点*/
  this.isComment = false
  /*是否为克隆节点*/
  this.isCloned = false
  /*是否有v-once指令*/
  this.isOnce = false
 }

 // DEPRECATED: alias for componentInstance for backwards compat.
 /* istanbul ignore next */
 get child (): Component | void {
  return this.componentInstance
 }
}
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For some details about VNode, please refer to VNode node .

createCompiler

createCompiler is used to create a compiler, and the return value is compile and compileToFunctions. compile is a compiler that converts the incoming template into the corresponding AST tree, render function and staticRenderFns function. compileToFunctions is a cached compiler, and staticRenderFns and render functions will be converted into Function objects.

Because different platforms have different options, createCompiler will pass in a baseOptions according to the platform, and will be merged with the options passed in by compile itself to obtain the final finalOptions.

compileToFunctions

First of all, post the code of compileToFunctions.

 /*带缓存的编译器,同时staticRenderFns以及render函数会被转换成Funtion对象*/
 function compileToFunctions (
  template: string,
  options?: CompilerOptions,
  vm?: Component
 ): CompiledFunctionResult {
  options = options || {}

  /* istanbul ignore if */
  if (process.env.NODE_ENV !== 'production') {
   // detect possible CSP restriction
   try {
    new Function('return 1')
   } catch (e) {
    if (e.toString().match(/unsafe-eval|CSP/)) {
     warn(
      'It seems you are using the standalone build of Vue.js in an ' +
      'environment with Content Security Policy that prohibits unsafe-eval. ' +
      'The template compiler cannot work in this environment. Consider ' +
      'relaxing the policy to allow unsafe-eval or pre-compiling your ' +
      'templates into render functions.'
     )
    }
   }
  }
  /*Github:https://github.com/answershuto*/
  // check cache
  /*有缓存的时候直接取出缓存中的结果即可*/
  const key = options.delimiters
   ? String(options.delimiters) + template
   : template
  if (functionCompileCache[key]) {
   return functionCompileCache[key]
  }

  // compile
  /*编译*/
  const compiled = compile(template, options)

  // check compilation errors/tips
  if (process.env.NODE_ENV !== 'production') {
   if (compiled.errors && compiled.errors.length) {
    warn(
     `Error compiling template:\n\n${template}\n\n` +
     compiled.errors.map(e => `- ${e}`).join('\n') + '\n',
     vm
    )
   }
   if (compiled.tips && compiled.tips.length) {
    compiled.tips.forEach(msg => tip(msg, vm))
   }
  }

  // turn code into functions
  const res = {}
  const fnGenErrors = []
  /*将render转换成Funtion对象*/
  res.render = makeFunction(compiled.render, fnGenErrors)
  /*将staticRenderFns全部转化成Funtion对象 */
  const l = compiled.staticRenderFns.length
  res.staticRenderFns = new Array(l)
  for (let i = 0; i < l; i++) {
   res.staticRenderFns[i] = makeFunction(compiled.staticRenderFns[i], fnGenErrors)
  }

  // check function generation errors.
  // this should only happen if there is a bug in the compiler itself.
  // mostly for codegen development use
  /* istanbul ignore if */
  if (process.env.NODE_ENV !== &#39;production&#39;) {
   if ((!compiled.errors || !compiled.errors.length) && fnGenErrors.length) {
    warn(
     `Failed to generate render function:\n\n` +
     fnGenErrors.map(({ err, code }) => `${err.toString()} in\n\n$[code]\n`).join('\n'),
     vm
    )
   }
  }

  /*存放在缓存中,以免每次都重新编译*/
  return (functionCompileCache[key] = res) 
 }
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We can find that in the closure, there will be a functionCompileCache object as a cache.

 /*作为缓存,防止每次都重新编译*/
 const functionCompileCache: {
  [key: string]: CompiledFunctionResult;
 } = Object.create(null)
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After entering compileToFunctions, it will first check whether there are compiled results in the cache. If there are results, it will be read directly from the cache. This prevents the same template from having to be compiled repeatedly every time.

  // check cache
  /*有缓存的时候直接取出缓存中的结果即可*/
  const key = options.delimiters
   ? String(options.delimiters) + template
   : template
  if (functionCompileCache[key]) {
   return functionCompileCache[key]
  }
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The compilation results will be cached at the end of compileToFunctions

 /*存放在缓存中,以免每次都重新编译*/
 return (functionCompileCache[key] = res)
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compile

 /*编译,将模板template编译成AST树、render函数以及staticRenderFns函数*/
 function compile (
  template: string,
  options?: CompilerOptions
 ): CompiledResult {
  const finalOptions = Object.create(baseOptions)
  const errors = []
  const tips = []
  finalOptions.warn = (msg, tip) => {
   (tip ? tips : errors).push(msg)
  }

  /*做下面这些merge的目的因为不同平台可以提供自己本身平台的一个baseOptions,内部封装了平台自己的实现,然后把共同的部分抽离开来放在这层compiler中,所以在这里需要merge一下*/
  if (options) {
   // merge custom modules
   /*合并modules*/
   if (options.modules) {
    finalOptions.modules = (baseOptions.modules || []).concat(options.modules)
   }
   // merge custom directives
   if (options.directives) {
    /*合并directives*/
    finalOptions.directives = extend(
     Object.create(baseOptions.directives),
     options.directives
    )
   }
   // copy other options
   for (const key in options) {
    /*合并其余的options,modules与directives已经在上面做了特殊处理了*/
    if (key !== 'modules' && key !== 'directives') {
     finalOptions[key] = options[key]
    }
   }
  }

  /*基础模板编译,得到编译结果*/
  const compiled = baseCompile(template, finalOptions)
  if (process.env.NODE_ENV !== 'production') {
   errors.push.apply(errors, detectErrors(compiled.ast))
  }
  compiled.errors = errors
  compiled.tips = tips
  return compiled
 }
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compile mainly does two things, one is to merge options (as mentioned earlier, The platform's own options are merged with the incoming options), and the other is baseCompile, which compiles the template.

Let’s take a look at baseCompile

baseCompile

function baseCompile (
 template: string,
 options: CompilerOptions
): CompiledResult {
 /*parse解析得到ast树*/
 const ast = parse(template.trim(), options)
 /*
  将AST树进行优化
  优化的目标:生成模板AST树,检测不需要进行DOM改变的静态子树。
  一旦检测到这些静态树,我们就能做以下这些事情:
  1.把它们变成常数,这样我们就再也不需要每次重新渲染时创建新的节点了。
  2.在patch的过程中直接跳过。
 */
 optimize(ast, options)
 /*根据ast树生成所需的code(内部包含render与staticRenderFns)*/
 const code = generate(ast, options)
 return {
  ast,
  render: code.render,
  staticRenderFns: code.staticRenderFns
 }
}
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baseCompile will first parse the template to get an AST syntax tree, then do some optimization through optimize, and finally get render through generate and staticRenderFns.

parse

The source code of parse can be found at https://github.com/answershuto/learnVue/blob/master/vue-src/compiler/parser/index.js#L53.

parse will use regular methods to parse the instructions, classes, styles and other data in the template to form an AST syntax tree.

optimize

The main function of optimize is to mark static static nodes. This is an optimization of Vue during the compilation process. When the update updates the interface later, there will be a patch process, diff The algorithm will directly skip static nodes, thereby reducing the comparison process and optimizing patch performance.

generate

generate is the process of converting the AST syntax tree into a render function string, and the result is a render string and a staticRenderFns string.

At this point, our template template has been converted into the AST syntax tree, render function string and staticRenderFns string we need.

For example

Let’s take a look at the compilation result of this code

<p class="main" :class="bindClass">
  <p>{{text}}</p>
  <p>hello world</p>
  <p v-for="(item, index) in arr">
    <p>{{item.name}}</p>
    <p>{{item.value}}</p>
    <p>{{index}}</p>
    <p>---</p>
  </p>
  <p v-if="text">
    {{text}}
  </p>
  <p v-else></p>
</p>
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After conversion, we get the AST tree, as shown below:


We can see that the outermost p is the root node of this AST tree. There is a lot of data on the node that represents the shape of the node. For example, static indicates whether it is a static node, and staticClass indicates the static class attribute. (Not bind:class). children represents the child nodes of the node. You can see that children is an array with a length of 4, which contains the four p child nodes under the node. The nodes in children have a similar structure to the parent node, forming an AST syntax tree layer by layer.

Let’s take a look at the render function obtained from AST

with(this){
  return _c( 'p',
        {
          /*static class*/
          staticClass:"main",
          /*bind class*/
          class:bindClass
        },
        [
          _c( 'p', [_v(_s(text))]),
          _c('p',[_v("hello world")]),
          /*这是一个v-for循环*/
          _l(
            (arr),
            function(item,index){
              return _c( 'p',
                    [_c('p',[_v(_s(item.name))]),
                    _c('p',[_v(_s(item.value))]),
                    _c('p',[_v(_s(index))]),
                    _c('p',[_v("---")])]
                  )
            }
          ),
          /*这是v-if*/
          (text)?_c('p',[_v(_s(text))]):_c('p',[_v("no text")])],
          2
      )
}
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_c, _v, _s, _q

After looking at the render function string, we found that there are a lot of _c, _v , _s, _q, what exactly are these functions?

带着问题,我们来看一下core/instance/render。

/*处理v-once的渲染函数*/
 Vue.prototype._o = markOnce
 /*将字符串转化为数字,如果转换失败会返回原字符串*/
 Vue.prototype._n = toNumber
 /*将val转化成字符串*/
 Vue.prototype._s = toString
 /*处理v-for列表渲染*/
 Vue.prototype._l = renderList
 /*处理slot的渲染*/
 Vue.prototype._t = renderSlot
 /*检测两个变量是否相等*/
 Vue.prototype._q = looseEqual
 /*检测arr数组中是否包含与val变量相等的项*/
 Vue.prototype._i = looseIndexOf
 /*处理static树的渲染*/
 Vue.prototype._m = renderStatic
 /*处理filters*/
 Vue.prototype._f = resolveFilter
 /*从config配置中检查eventKeyCode是否存在*/
 Vue.prototype._k = checkKeyCodes
 /*合并v-bind指令到VNode中*/
 Vue.prototype._b = bindObjectProps
 /*创建一个文本节点*/
 Vue.prototype._v = createTextVNode
 /*创建一个空VNode节点*/
 Vue.prototype._e = createEmptyVNode
 /*处理ScopedSlots*/
 Vue.prototype._u = resolveScopedSlots

 /*创建VNode节点*/
 vm._c = (a, b, c, d) => createElement(vm, a, b, c, d, false)
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通过这些函数,render函数最后会返回一个VNode节点,在_update的时候,经过patch与之前的VNode节点进行比较,得出差异后将这些差异渲染到真实的DOM上。

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