


Detailed explanation of the delegation pattern of PHP design patterns
委托是对一个类的功能进行扩展和复用的方法。它的做法是:写一个附加的类提供附加的功能,并使用原来的类的实例提供原有的功能,接下来通过本文给大家介绍PHP委托设计模式实例详解,感兴趣的朋友一起学习吧。希望对大家有所帮助。
模式定义
委托是对一个类的功能进行扩展和复用的方法。它的做法是:写一个附加的类提供附加的功能,并使用原来的类的实例提供原有的功能。
假设我们有一个 TeamLead 类,将其既定任务委托给一个关联辅助对象 JuniorDeveloper 来完成:本来 TeamLead 处理 writeCode 方法,Usage 调用 TeamLead 的该方法,但现在 TeamLead 将 writeCode 的实现委托给 JuniorDeveloper 的 writeBadCode 来实现,但 Usage 并没有感知在执行 writeBadCode 方法。
设计了一个cd类,类中有mp3播放模式,和mp4播放模式
改进前,使用cd类的播放模式,需要在实例化的类中去判断选择什么方式的播放模式
改进后,播放模式当做一个参数传入playList函数中,就自动能找到对应需要播放的方法。
一,未改进前
<?php //使用委托模式之前,调用cd类,选择cd播放模式是复杂的选择过程 class cd { protected $cdInfo = array(); public function addSong($song) { $this->cdInfo[$song] = $song; } public function playMp3($song) { return $this->cdInfo[$song] . '.mp3'; } public function playMp4($song) { return $this->cdInfo[$song] . '.mp4'; } } $oldCd = new cd; $oldCd->addSong("1"); $oldCd->addSong("2"); $oldCd->addSong("3"); $type = 'mp3'; if ($type == 'mp3') { $oldCd->playMp3(); } else { $oldCd->playMp4(); }
二、通过委托模式,改进后的cd类
<?php namespace Tools; /* 委托模式 去除核心对象中的判决和复杂功能性 */ //委托接口 interface Delegate{ public function playList($list,$song); } //mp3处理类 class mp3 implements Delegate{ public function playList($list,$song){ return $list[$song].'.mp3'; } } //mp4处理类 class mp4 implements Delegate{ public function playList($list, $song) { return $list[$song].'.mp4'; } } class cdDelegate{ protected $cdInfo = array(); public function addSong($song){ $this->cdInfo[$song] = $song; } public function play($type,$song){ $name = '\Tools\\'.$type; $obj = new $name; return $obj->playList($this->cdInfo,$song); } } $newCd = new cdDelegate(); $newCd->addSong("1"); $newCd->addSong("2"); $newCd->addSong("3"); echo $newCd->play('mp3','1');//只要传递参数就能知道需要选择何种播放模式
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