The C# Programmer’s Reference on MSDN seems to have been written in VS2003. I don’t know if the new syntax has been updated. If you use this as a reference, it is recommended that you take a look at the new features of each version of C# 3.0 (supported by VS2008)/4.0 (supported by VS2010)/5.0 (supported by VS2012)/6.0 (supported by VS2015) to understand the latest syntax of the language
The main thing is to understand the basic knowledge of 3D and the use of unity software. . .
The C# Programmer’s Reference on MSDN seems to have been written in VS2003. I don’t know if the new syntax has been updated. If you use this as a reference, it is recommended that you take a look at the new features of each version of C# 3.0 (supported by VS2008)/4.0 (supported by VS2010)/5.0 (supported by VS2012)/6.0 (supported by VS2015) to understand the latest syntax of the language
No need. Unity full API call. All you need to know is the basic grammatical structure. Take a look at Unity's API.
No need to go too deep