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- Is `OrderBy(x => r.Next())` a Reliable Way to Shuffle a Collection?
- Is Using Random and OrderBy a Reliable Shuffling Technique?In an effort to shuffle a collection, developers have employed the following...
- C++ 488 2025-01-31 19:11:11
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- Is `OrderBy(x => r.Next())` an Effective Way to Shuffle a List?
- Is Random and OrderBy an Effective Shuffling Algorithm?In an attempt to randomize a list, some individuals have utilized the following code:var r...
- C++ 867 2025-01-31 19:06:10
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- Is `OrderBy(x => r.Next())` a Smart Way to Shuffle a List?
- Is Using Random and OrderBy a Smart Shuffle Algorithm?While discussing shuffle algorithms, some have proposed using the following code:var r = new...
- C++ 681 2025-01-31 19:01:08
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- Is Using `Random` and `OrderBy` an Efficient Way to Shuffle a List?
- Shuffling with Random and OrderBy: An Effective Algorithm?This article addresses the question of whether using Random and OrderBy is an efficient...
- C++ 252 2025-01-31 18:56:10
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- Is Using `OrderBy` with `Random` an Efficient Way to Shuffle a List?
- Is Using Random and OrderBy an Effective Shuffle Algorithm?The question at hand pertains to the utilization of Random and OrderBy for shuffling a...
- C++ 1032 2025-01-31 18:51:10
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- Is `\d` Less Efficient Than `[0-9]` in Regex?
- \d Less Efficient than [0-9]? Surprising InsightsQuestion:In a recent discussion, it was suggested that using \d in a regex is more efficient than...
- C++ 640 2025-01-31 18:46:09
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- Why is `\d` Less Efficient Than `[0-9]` in C# Regex?
- \d Less Efficient Than [0-9]: Exploring the Curious Performance GapIn a recent performance comparison, it was unexpectedly observed that the \d...
- C++ 241 2025-01-31 18:41:08
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- Is \d Really Less Efficient Than [0-9] or [0123456789] in Regex?
- \d Less Efficient Than [0-9]In a previous discussion, some questioned the efficiency of using [0123456789] in a regex instead of [0-9] or \d....
- C++ 1045 2025-01-31 18:36:10
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- Why is `\d` Slower Than `[0-9]` in C# Regex?
- \d less efficient than [0-9]This question explores the surprising finding that in the C# regex engine, the \d character class appears to be less...
- C++ 310 2025-01-31 18:31:13
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- Why is `\d` Less Efficient Than `[0-9]` for Digit Matching in C# Regex?
- \d Less Efficient Than [0-9]Recent performance testing revealed that \d is surprisingly less efficient than [0-9] and [0123456789] character sets...
- C++ 1004 2025-01-31 18:26:09
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- What are the Best Alternatives to BinaryFormatter for Saving Game State in Unity3D?
- Effective Game State Saving Techniques in Unity3DIn the realm of game development, preserving game data plays a crucial role in ensuring progress...
- C++ 1066 2025-01-31 18:21:09
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- How Can I Best Preserve Game State in Unity3D?
- Preserving Game State: Optimal TechniquesSerialization with BinaryFormatter: Reconsidering Its SuitabilityThe BinaryFormatter class, while...
- C++ 1113 2025-01-31 18:16:09
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- What's the Best Way to Securely Save Game State as a Byte Array in Unity3D?
- Saving Game State: Best Practices for Unity3DQuestionIdentifying the optimal method for saving game data in Unity3D is crucial. There are concerns...
- C++ 607 2025-01-31 18:11:08
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- How to Robustly Save and Load Game Data in Unity3D using JSON and PlayerPrefs?
- How to Efficiently Save Game State in Unity3DBinaryFormatter, as you mentioned, can encounter challenges in certain scenarios, particularly on iOS...
- C++ 827 2025-01-31 18:06:12
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- Which Unity3D Game State Saving Method is Best: BinaryFormatter, PlayerPrefs, or Json?
- Saving Game State in Unity3D: A Comparison of BinaryFormatter, PlayerPrefs, and JsonWhen developing a game in Unity, preserving game progress is...
- C++ 1113 2025-01-31 18:01:11