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Next Section: Object-oriented programming (Prototype [3] Detailed explanation of common methods)
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Shangxuetang javascript video tutorial season 1
Chapter1 First introduction to javascript
1-1 First introduction to javascript
Chapter2 JavaScript basic concepts
2-1 Variables and data types
2-2 Automatic conversion of variables and statements
Chapter3 javascript reference type
3-1 Reference type ([1] array)
3-2 Reference type ([2] New features of ECMA5 array)
3-3 Reference type ([3] object)
3-4 Reference type ([4] object practice simulation Map)
3-5 Reference type ([5] object practice removing duplicates from arrays)
3-6 Reference type ([6] Other reference types)
Chapter4 javascript function
4-1 Function ([1] First introduction to functions)
4-2 Function ([2] three definition methods)
4-3 Function ([3] parameter arguments object of function)
4-4 Function ([4] Simple understanding of this object)
4-5 Function ([5] call and apply methods)
4-6 Function ([6] Execution environment and scope chain concept)
4-7 Function ([7] The concept of garbage collection and block-level scope)
4-8 Function ([8] Closure)
Chapter5 javascript object-oriented programming
5-1 Object-oriented programming (object [1] class is created from instance object)
5-2 Object-oriented programming (detailed explanation of the concept of prototype [2])
5-3 Object-oriented programming (Prototype [3] Detailed explanation of common methods)
5-4 Object-oriented programming (Prototype [4] Implementing each method by yourself can facilitate multi-dimensional arrays)
5-5 Object-oriented programming (Prototype [5] The use of simple prototypes)
5-6 Object-oriented programming (Prototype [6] Common development patterns of prototype objects)
5-7 Object-oriented programming (Prototype [7] In-depth analysis of the concept of prototype inheritance)
5-8 Object-oriented programming (three methods of prototype [8] inheritance)
5-9 Object-oriented programming (prototype [9] simulates the underlying inheritance method of extjs)
Chapter6 javascript design patterns
6-1 Design pattern (the way to establish an interface [1] annotation describes the implementation of the interface method)
6-2 Design pattern (method of establishing interface [2] attribute detection interface method implementation)
6-3 Design pattern (method of establishing interface [3] duck type identification interface method implementation)
6-4 Design patterns (methods of establishing interfaces [4] pros and cons of interfaces and overview of interface applications)
6-5 Design Pattern (Single Pattern [5] Simple Single Body and Closure Single Body)
6-6 Design pattern (single mode [6] lazy monomer and branched monomer)
6-7 Design pattern (chain programming [7] simple chain programming implementation)
6-8 Design pattern (chain programming [8] simulates jquery underlying code implementation 1)
6-9 Design Pattern (Chain Programming [9] Simulating jquery underlying code implementation 2)
6-10 Design Pattern (Factory Pattern [10] Implementing a Simple Factory 1)
6-11 Design Pattern (Factory Pattern [11] Implementing a Simple Factory 2)
6-12 Design Pattern (Factory Pattern [12] Implementing a Simple Factory 3)
6-13 Design Pattern (Factory Pattern [13] Abstract Class and Complex Factory Implementation)
6-14 Design Pattern (Bridge Mode [14] Separation of Event Listening and Callback Mechanisms)
6-15 Design Pattern (Bridge Mode [15] Privileged Functions and Implementation of Independent Units)
6-16 Design pattern (combined pattern [16] object-oriented implementation scenario)
6-17 Design pattern (combination mode [17] combination mode reconstruction scenario 1)
6-18 Design pattern (combination mode [18] combination mode reconstruction scenario 2)
6-19 Design Pattern (Facade Pattern [19] The most commonly used pattern in development - Facade Pattern)
6-20 Design pattern (Adapter pattern [20] adapts to different JavaScript libraries)
6-21 Design pattern (Decorator pattern [21] Design pattern of packaging objects)
6-22 Design pattern (flyweight mode [22] Apply flyweight mode to optimize memory 1)
6-23 Design pattern (flyweight mode [23] Apply flyweight mode to optimize memory 2)
6-24 Design pattern (flyweight pattern [24] simulates web calendar)
6-25 Design pattern (flyweight mode [twenty-five] flyweight mode optimizes web calendar)
6-26 Design pattern (Agent pattern [26] controls the instantiation timing of the ontology)
6-27 Design Pattern (Observer Pattern [27] Simulate Observer Pattern 1)
6-28 Design Pattern (Observer Pattern [28] Simulate Observer Pattern 2)
6-29 Design pattern (command pattern [29] The concept and purpose of command pattern)
6-30 Design mode (Command mode [Thirty] Command mode combined with HTM5 to achieve animation effect 1)
6-31 Design mode (Command mode [31] Command mode combined with HTM5 to achieve animation effect 2)
6-32 Design mode (command mode [32] Command mode simulation of HTML5 traces)
6-33 Design pattern (responsibility chain model [33] simulates the scene of the chain of responsibility)
6-34 Design pattern (Responsibility chain model [34] Use the responsibility chain model to reconstruct the scene)
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