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Next Section: Precautions for slicing-3
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Go language tutorial-full of practical information and no nonsense
Chapter1 Go into Golang
1-1 Quickly understand the Go language in 100 seconds
1-2 Golang introduced
1-3 A brief history of Golang
1-4 Introduction to development tools
1-5 Development environment setup
1-6 dos command explanation
1-7 The test SDK environment was successfully established
1-8 first code
Chapter2 Variables and data types
2-1 variable(1)
2-2 variable(2)
2-3 Introduction to data types
2-4 Extension - base and base conversion
2-5 Integer type(1)
2-6 Integer type(2)
2-7 floating point type
Chapter3 operator
3-1 arithmetic operators
3-2 Arithmetic operators (2)
3-3 assignment operator
3-4 Relational operators
3-5 Logical Operators
3-6 Bit operators
3-7 Other operators
Chapter4 process control
4-1 Introduction of process control
4-2 if single branch
4-3 if double branch
4-4 if multiple branches
4-5 switch branch(1)
4-6 switch branch (2)
4-7 for loop
Chapter5 function
5-1 Introduction of functions
5-2 Detailed explanation of function details 01
5-3 Detailed explanation of function details 02
5-4 Detailed explanation of function details 03
5-5 Detailed explanation of function details 04
5-6 Introduction of packages
5-7 Detailed explanation of package details
Chapter6 Error handling
6-1 defer+recover mechanism handles errors
6-2 custom error
Chapter7 array
7-1 The introduction of arrays
7-2 Array memory analysis
7-3 Array traversal
7-4 How to initialize an array
7-5 Things to note about arrays
7-6 Two-dimensional array
7-7 Traversing a two-dimensional array
Chapter8 slice
8-1 The introduction of slicing
8-2 Memory analysis of slices
8-3 Definition of slice
8-4 Slice traversal
8-5 Notes on slicing-1
8-6 Precautions for slicing-2
8-7 Precautions for slicing-3
Chapter9 mapping
9-1 The introduction of map
9-2 Three ways to create map
9-3 map operation-1
9-4 map operation-2
Chapter10 object-oriented
10-1 The introduction of object-oriented
10-2 Structure definition
10-3 Memory analysis
10-4 Creation of structure instances
10-5 Conversion between structures
10-6 Introduction of methods
10-7 Notes on methods
10-8 Notes on methods-2
Chapter11 Project actual combat
11-1 What technology stack can be obtained from the project background?
11-2 Project architecture and network structure message flow
11-3 Organizing project requirements
11-4 Effect demonstration
11-5 Gin project initialization and GORM introduction
11-6 Gin introduction and project directory creation
11-7 GORM and Gin review
11-8 Configuration data initialization and front-end and back-end interaction
11-9 Review and sort out front-end and back-end interactions
11-10 Introduction of Swagger before and after separation
11-11 SQL log printing
11-12 Swagger&Logger review
11-13 User module addition and deletion functions
11-14 User module modification function
11-15 Modify phone and email verification
11-16 Repeat registration verification
11-17 Md5 tools and registration password encryption
11-18 Login operation and bug modification
11-19 Log in and register for review
11-20 Token addition and return structure adjustment
11-21 The addition of Redis
11-22 Core function Socket+Redis messaging
11-23 Message&Relationship&Group Design
11-24 Sending and receiving message implementation skeleton
11-25 Send and receive message implementation details
11-26 Fix and sort out issues in sending and receiving messages
11-27 Front-end introduction and debugging through login registration
11-28 Review and sorting and sending and receiving ideas
11-29 Send and receive messages and pages
11-30 Resp package and friend list
11-31 Front-end load friend list
11-32 Front-end and back-end joint debugging
11-33 Sender front-end debugging
11-34 Adjustment of front-end and rear-end details
11-35 Send and receive backend
11-36 Point-to-point front-end judgment display
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