Heim > Datenbank > MySQL-Tutorial > cocos2dx进阶学习之屏幕适配

cocos2dx进阶学习之屏幕适配

WBOY
Freigeben: 2016-06-07 15:38:48
Original
1259 Leute haben es durchsucht

http://blog.csdn.net/itcastcpp/article/details/18608437 背景 在学习cocos2dx时,我们在main函数中发现一句代码, [cpp] view plaincopyprint? #includemain.h #includeAppDelegate.h #includeCCEGLView.h USING_NS_CC; int APIENTRY_tWinMain( HINSTANCE

http://blog.csdn.net/itcastcpp/article/details/18608437

背景

在学习cocos2dx时,我们在main函数中发现一句代码,

[cpp] view plaincopyprint?cocos2dx进阶学习之屏幕适配cocos2dx进阶学习之屏幕适配

  1. #include "main.h"  
  2. #include "AppDelegate.h"  
  3. #include "CCEGLView.h"  
  4.   
  5. USING_NS_CC;  
  6.   
  7. int APIENTRY _tWinMain(HINSTANCE hInstance,  
  8.                        HINSTANCE hPrevInstance,  
  9.                        LPTSTR    lpCmdLine,  
  10.                        int       nCmdShow)  
  11. {  
  12.     UNREFERENCED_PARAMETER(hPrevInstance);  
  13.     UNREFERENCED_PARAMETER(lpCmdLine);  
  14.   
  15.     // create the application instance  
  16.     AppDelegate app;  
  17.     CCEGLView* eglView = CCEGLView::sharedOpenGLView();  
  18.     eglView->setViewName("CrazyMario");  
  19.     eglView->setFrameSize(480, 320);  
  20.     return CCApplication::sharedApplication()->run();  
  21. }  
#include "main.h"
#include "AppDelegate.h"
#include "CCEGLView.h"

USING_NS_CC;

int APIENTRY _tWinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPTSTR    lpCmdLine,
                       int       nCmdShow)
{
    UNREFERENCED_PARAMETER(hPrevInstance);
    UNREFERENCED_PARAMETER(lpCmdLine);

    // create the application instance
    AppDelegate app;
    CCEGLView* eglView = CCEGLView::sharedOpenGLView();
    eglView->setViewName("CrazyMario");
    eglView->setFrameSize(480, 320);
    return CCApplication::sharedApplication()->run();
}
Nach dem Login kopieren

那就是eglView->setFrameSize(480,320),这句代码设置了窗口的大小,一般说来手机游戏需要全屏显示,所以对于不同分辨率的手机,setFrameSize要求不一样的。这样是不是很崩溃?因为我们代码里很多地方可能也要改,图片大小可能也要改,那怎么办呢?

其实cocos2dx已经为我们做好了这一切

结局方案

这个方案就是调用eglView->setDesignResolutionSize(480, 320, kResolutionShowAll);来告诉cocos2dx,我的程序是按照480,320来设计的,那么setFrameSize如果不是480,320那么cocos2dx会按照比例给我们做适配,不用我们做别的事情。

在超级马里奥这个游戏里,在AppDelegate中已经调用了setDesignResolutionSize函数设置设计大小为480,320

那么在setFrameSize不同的情况下,也不会引起图片比例不合适的情况,只是窗口大小会发生变化而已


在480*320的情况下


在960*640的情况下,只是界面变大了,图片没有任何的不适合


setDesignResolutionSize的参数

第三个参数的取值范围如下:

[cpp] view plaincopyprint?cocos2dx进阶学习之屏幕适配cocos2dx进阶学习之屏幕适配

  1. enum ResolutionPolicy  
  2. {  
  3.     // The entire application is visible in the specified area without trying to preserve the original aspect ratio.  
  4.     // Distortion can occur, and the application may appear stretched or compressed.  
  5.     kResolutionExactFit,  
  6.     // The entire application fills the specified area, without distortion but possibly with some cropping,  
  7.     // while maintaining the original aspect ratio of the application.  
  8.     kResolutionNoBorder,  
  9.     // The entire application is visible in the specified area without distortion while maintaining the original  
  10.     // aspect ratio of the application. Borders can appear on two sides of the application.  
  11.     kResolutionShowAll,  
  12.     // The application takes the height of the design resolution size and modifies the width of the internal  
  13.     // canvas so that it fits the aspect ratio of the device  
  14.     // no distortion will occur however you must make sure your application works on different  
  15.     // aspect ratios  
  16.     kResolutionFixedHeight,  
  17.     // The application takes the width of the design resolution size and modifies the height of the internal  
  18.     // canvas so that it fits the aspect ratio of the device  
  19.     // no distortion will occur however you must make sure your application works on different  
  20.     // aspect ratios  
  21.     kResolutionFixedWidth,  
  22.   
  23.     kResolutionUnKnown,  
  24. };  
enum ResolutionPolicy
{
    // The entire application is visible in the specified area without trying to preserve the original aspect ratio.
    // Distortion can occur, and the application may appear stretched or compressed.
    kResolutionExactFit,
    // The entire application fills the specified area, without distortion but possibly with some cropping,
    // while maintaining the original aspect ratio of the application.
    kResolutionNoBorder,
    // The entire application is visible in the specified area without distortion while maintaining the original
    // aspect ratio of the application. Borders can appear on two sides of the application.
    kResolutionShowAll,
    // The application takes the height of the design resolution size and modifies the width of the internal
    // canvas so that it fits the aspect ratio of the device
    // no distortion will occur however you must make sure your application works on different
    // aspect ratios
    kResolutionFixedHeight,
    // The application takes the width of the design resolution size and modifies the height of the internal
    // canvas so that it fits the aspect ratio of the device
    // no distortion will occur however you must make sure your application works on different
    // aspect ratios
    kResolutionFixedWidth,

    kResolutionUnKnown,
};
Nach dem Login kopieren

kResolutionExactFit:会靠拉伸来填满屏幕,本例来说背景图会变形来填充屏幕,因为1024:768=1.3, 480:320=1.5,宽高比不同,图片也就无法等比缩放来填满屏幕,只能变形了。
kResolutionNoBorder: 看不到黑边,实际就是宽高等比缩放,但缩放比例取宽比和高比之中大的那一个。
kResolutionShowAll:全部显示,可以理解为保证内容都显示在屏幕之内,实际也是宽高等比缩放,但缩放比例取宽比和高比之中小的那一个。

Verwandte Etiketten:
Quelle:php.cn
Erklärung dieser Website
Der Inhalt dieses Artikels wird freiwillig von Internetnutzern beigesteuert und das Urheberrecht liegt beim ursprünglichen Autor. Diese Website übernimmt keine entsprechende rechtliche Verantwortung. Wenn Sie Inhalte finden, bei denen der Verdacht eines Plagiats oder einer Rechtsverletzung besteht, wenden Sie sich bitte an admin@php.cn
Beliebte Tutorials
Mehr>
Neueste Downloads
Mehr>
Web-Effekte
Quellcode der Website
Website-Materialien
Frontend-Vorlage