Funcom wird auf der gamescom 2024 erstmals eine einstündige spielbare Demo des „Sand Planet“-Survival-MMORPGs „Dune: Awakening“ (PC / PS5 / Xbox Series X|S) der breiten Öffentlichkeit vorstellen.
Die Demoversion entspricht dem Inhalt der Präsentation des Entwicklers auf der Game Developer Conference 2024, die wir exklusiv behandelt haben, sodass Sie hier mehr darüber lesen können. | Darüber hinaus habe ich mich dieses Mal nicht mit dem Charakter-Make-up befasst und mit einem individuellen Spielercharakter fortgefahren. Der Autor kontrollierte eine „Mentat“-Klasse, die der aristokratischen Allianz „Na-Familia“ angehört, deren Heimat Caladan, die Heimatstadt von Atreides, ist.
Es ist wahrscheinlich, dass er Arrakis mit einem Ornithopter flog, nachdem er nach der Charaktererstellung Anweisungen von Revenant Mother erhalten hatte, aber das Spiel in dieser Demo begann, nachdem der Ornithopter abgestürzt war. Zuerst wusste ich nicht, was ich tun sollte, aber tagsüber schwächt starkes Licht auf diesem Planeten die körperliche Kraft und tötet das meiste Leben ab, also ging ich zu dem felsigen Berg vor mir, der etwas Schatten zu bieten schien beschloss, darauf zu rennen. |
In any case, once we reached the shade of the rock, we were able to replenish our water by eating the shrubs growing there. It seems that the plant has a certain amount of moisture retention ability, but there is a limit to the amount it can supply, and the effect was only enough to satisfy one-third of the moisture parameters. As in the original, in order to replenish water more effectively, the blood of defeated enemies and animals must be distilled using a special device, but at the start of the game, players do not have such equipment and do not have the know-how to make it. It wasn't. Therefore, for the time being, it seemed like I would have to make a water bottle and constantly collect water from plants or take it from the water bottles of defeated opponents. At first, you will collect simple resources scattered across the earth, such as granite and scrap metal, to produce simple items like knives, but eventually you will be able to acquire a device called a cutteray. This uses a laser to cut large rocks and iron objects into resources, and it also seemed to be effective when fighting enemies (in the early stages, thieves) wearing metal armor. The demo ended when the bandits' outposts were wiped out, but when the booth staff used a cheat code to send out sand bikes and ornithopters and traveled around the world, the light from torches indicating enemy bases appeared on rocky mountains at various points. When I saw it, I was able to see how vast it was. "Dune: Awakening" has a lot of crafting features, such as the ability to build your own base, but since it's fundamentally about survival on a harsh sand planet, it's hard to find motivation for players to complete the missions. The key point seems to be whether they can keep it. Since there was no tutorial in the demo, I was confused by the number of menu pages for crafting, inventory, skill trees, etc., but combined with the popularity of Dune as mentioned above, it was a carefully crafted survival MMO in a beautiful world typical of Funcom. Perfect for those who want to experience it. A page has already been published on Steam, and there is also an official Discord channel, so it would be a good idea to keep up with the information before the release in 2025. |
Das obige ist der detaillierte Inhalt von[Spielbericht] Schnellste Erfahrung des MMORPG „Dune: Awakening', bei dem Sie in der Welt von „Sandplanet' überleben [gamescom]. Für weitere Informationen folgen Sie bitte anderen verwandten Artikeln auf der PHP chinesischen Website!