Das Beispiel in diesem Artikel teilt den relevanten Code des js Snake-Spiels als Referenz. Der spezifische Inhalt ist wie folgt
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <title>贪吃蛇小游戏</title> <style> *{margin:0; padding:0;} header { display: block; margin: 0 auto; width: 500px; text-align: center; } header h1 { font-family: Arial; font-weight: bold; } header #newGameButton { display: block; margin: 20px auto; width: 100px; padding: 10px 10px; background-color: #8f7a66; font-family: Arial; color: white; border-radius: 10px; text-decoration: none; } header #newGameButton:hover { background-color: #9f8b77; } header p { font-family: Arial; font-size: 25px; margin: 20px auto; } canvas{ display:block; border:medium double black; margin:4px auto; } </style> </head> <body> <header> <h1>贪吃蛇小游戏</h1> <a href="javascript:newgame();" id="newGameButton">New Game</a> <p>score:<span id="score">0</span></p> </header> <canvas id="canvas"> Your browser doesn't support the <code>canvas</code> element. </canvas> <script> var CANVAS = document.getElementById("canvas"); var CTX = CANVAS.getContext("2d"); var SNAKE = new Array(); //用队列模拟蛇身 var DIR = "right"; //用来控制蛇头的方向 var SIZE = 20; //蛇身的宽度 var FOODX = 0; //食物的x坐标 var FOODY = 0; //食物的y坐标 var HEADX = 0; //蛇头的x坐标 var HEADY = 0; //蛇头的y坐标 var MAXWIDTH = 200; //画布的高度 var MAXHEIGHT = 200; //画布的宽度 var TIME = 400; //蛇的速度 var SCORE = 0; //计算玩家分数 var interval = null; CANVAS.width = MAXWIDTH; CANVAS.height = MAXHEIGHT; window.onload = function(){ newgame(); }; document.getElementById("newGameButton").click(function(){ newgame(); }); function newgame(){ SNAKE = []; //用队列模拟蛇身 DIR = "right"; //用来控制蛇头的方向 HEADX = 0; //蛇头的x坐标 HEADY = 0; //蛇头的y坐标 SCORE = 0; window.clearInterval(interval); interval = null; //初始化画布 CTX.clearRect(0, 0, MAXWIDTH, MAXHEIGHT); //画一条蛇 drawSnake(); //放置食物 setFood(); //移动蛇 interval = window.setInterval(move, TIME); } function move(){ switch(DIR){ case "up":HEADY = HEADY-SIZE;break; case "right":HEADX = HEADX+SIZE;break; case "down":HEADY = HEADY+SIZE;break; case "left":HEADX = HEADX-SIZE;break; } if(HEADX>MAXWIDTH-SIZE || HEADY>MAXHEIGHT-SIZE || HEADX<0 || HEADY<0){ alert("你的分数为:"+SCORE+"分,继续努力吧!失败原因:碰壁了....."); window.location.reload(); } for(var i=1;i<SNAKE.length;i++){ if(SNAKE[i][0] == SNAKE[0][0] && SNAKE[i][1] == SNAKE[0][1]){ alert("你的分数为:"+SCORE+"分,继续努力吧!失败原因:撞到自己了....."); window.location.reload(); } } if(SNAKE.length == MAXWIDTH *MAXHEIGHT){ alert("好厉害!么么哒~"); window.location.reload(); } moveIn(HEADX, HEADY);//移动一格 } document.onkeydown = function(e) { //改变蛇方向 var code = e.keyCode - 37; switch(code){ case 1 : DIR = "up";break;//上 case 2 : DIR = "right";break;//右 case 3 : DIR = "down";break;//下 case 0 : DIR = "left";break;//左 } } //=============================画一条蛇======================================================= function drawSnake(){ CTX.fillStyle = "black"; //画蛇头 CTX.fillRect (HEADX, HEADY, SIZE, SIZE); SNAKE.push([HEADX, HEADY]); //画蛇身 switch(DIR){ case "up": drawBody(HEADX, HEADY + SIZE, HEADX, HEADY + 2 * SIZE); break; case "right": drawBody(HEADX - SIZE, HEADY, HEADX - 2 * SIZE, HEADY); break; case "down": drawBody(HEADX, HEADY - SIZE, HEADX, HEADY - 2 * SIZE); break; case "left": drawBody(HEADX + SIZE, HEADY, HEADX + 2 * SIZE, HEADY); break; } } function drawBody(x1, y1, x2, y2){ CTX.fillRect (x1, y1, SIZE, SIZE); CTX.fillRect (x2, y2, SIZE, SIZE); SNAKE.push([x1, y1]); SNAKE.push([x2, y2]); } //===========================放置食物============================== function setFood(){ do{ FOODX = SIZE * Math.floor(Math.random() * MAXWIDTH / SIZE); FOODY = SIZE * Math.floor(Math.random() * MAXHEIGHT / SIZE); }while(foodInSnake()); CTX.fillStyle = "red"; CTX.fillRect (FOODX, FOODY, SIZE, SIZE); } function foodInSnake(){ for (var i = 0; i < SNAKE.length; i++) { if(FOODX == SNAKE[i][0] && FOODY == SNAKE[i][1]){ return true; } } return false; } //========================================移动一格=========================== function moveIn(x, y){ CTX.fillStyle = "black"; CTX.fillRect(x, y, SIZE, SIZE);//重画蛇头 //把新蛇头添加到 SNAKE 数组 var newSnake = [[x, y]]; SNAKE = newSnake.concat(SNAKE); if(false == eatFood()){//如果没吃到食物,减少一格蛇尾 var snakeTail = SNAKE.pop();//获得蛇尾位置 CTX.clearRect(snakeTail[0], snakeTail[1], SIZE, SIZE);//去掉蛇尾 } } function eatFood(){ if(HEADX == FOODX && HEADY == FOODY){ CTX.fillStyle = "block"; CTX.fillRect (FOODX, FOODY, SIZE, SIZE); setFood(); SCORE++; //$("#score").text(SCORE); document.getElementById("score").innerHTML = SCORE; return true; } return false; } </script> </html>
Rendering:
Dinge:
function newgame(){ 重置蛇和分数的数据; 清除interval; 初始化画布; 画一条蛇; 放置食物; 使用定时器(setInterval)使蛇移动(move函数); } function move(){ 根据方向改变蛇头下一格将要到达的位置; 判断游戏是否结束,以及显示结束的原因(包含输赢); 蛇移动一格(moveIn函数); } 对键盘的方向键作监控,当改变方向时,修改全局变量DIR的值(用于存储方向); function moveIn(){ 在蛇头的前一格增加一格作为新的蛇头,并将蛇头的坐标作为第一个元素加入到代表蛇的数组中; if(没吃到食物){ 删除一格蛇尾,在画布中做相应改变; } }
Es ist zu beachten, dass sich das Festlegen der Breite und Höhe der Leinwand in JS geringfügig vom Festlegen anderer CSS-Eigenschaften unterscheidet.
CANVAS.width = MAXWIDTH;CANVAS.height = MAXHEIGHT; Der Herausgeber hat außerdem spannende Themen für Sie vorbereitet:
Eine Zusammenfassung klassischer JavaScript-Spiele Das Obige ist der gesamte Inhalt dieses Artikels. Ich hoffe, dass er für alle beim Erlernen der Javascript-Programmierung hilfreich sein wird.