Heim > Web-Frontend > H5-Tutorial > Hauptteil

HTML5-Spieleentwicklung – einfacher Spielautomat

黄舟
Freigeben: 2017-03-02 14:25:19
Original
5333 Leute haben es durchsucht

Dieses Spiel verwendet HTML5-Canvas und der Browser muss HTML5 unterstützen, um das Spiel auszuführen.

Verwenden Sie die Open-Source-Engine: lufylegend.js.

Das Paket der lufylegend.js-Engine enthält diese Demo. Bitte laden Sie die Engine von lufylegend.js direkt herunter und sehen Sie sich die Engine an Paket Interner Quellcode

Download-Adresse der lufylegend.js-Engine

http://lufylegend.com/lufylegend

Spiel-Screenshots


Spieltestadresse

http://fsanguo.comoj.com/html5/slot/index.html

Spiel Struktur

index.html

js-Ordner|---Main.js

|---Reel.js

Bilderordner|--Bilder

Spielcode:

Main.js

init(50,"mylegend",600,600,main);

var loadingLayer;
var backLayer;
var stopLayer;
var startLayer;
var loadIndex = 0;
var imglist = {};
var btnup,btndown,btnleft,btnright;
var imgData = new Array();

var mapImgList = new Array();
var mapmoveflag = "";
var MOVE_STEP = 10;

var combination = new Array([1,1,5], [1,2,4], [1,5,1], [2,1,4], [2,3,3], [2,4,1], [2,5,4], [3,1,2], [3,4,3], [3,5,5],
 [4,1,2], [4,2,3], [4,5,1], [4,5,5], [5,1,1], [5,2,4], [5,3,2], [5,5,1], [1,1,1], [1,1,1]);
var reels = new Array();
var kakes = new Array();
//停止ボタン参照用配列
var stopBtn = new Array();
var start;
var win;
function main(){
	imgData.push({name:"stop_up",path:"./images/slot_stop_up.png"});
	imgData.push({name:"stop_over",path:"./images/slot_stop_over.png"});
	imgData.push({name:"start",path:"./images/slot_start.jpg"});
	imgData.push({name:"kake",path:"./images/slot_kake.png"});
	imgData.push({name:"slot_back",path:"./images/slot_back.jpg"});
	imgData.push({name:"slot_ok",path:"./images/slot_ok.png"});
	imgData.push({name:"item1",path:"./images/1.png"});
	imgData.push({name:"item2",path:"./images/2.png"});
	imgData.push({name:"item3",path:"./images/3.png"});
	imgData.push({name:"item4",path:"./images/4.png"});
	imgData.push({name:"item5",path:"./images/5.png"});
	imgData.push({name:"item6",path:"./images/6.png"});
	loadingLayer = new LSprite();
	loadingLayer.graphics.drawRect(1,"black",[50, 200, 200, 20],true,"#ffffff");
	addChild(loadingLayer);
	loadImage();
}
function loadImage(){
	if(loadIndex >= imgData.length){
		removeChild(loadingLayer);
		legendLoadOver();
		gameInit();
		return;
	}
	loader = new LLoader();
	loader.addEventListener(LEvent.COMPLETE,loadComplete);
	loader.load(imgData[loadIndex].path,"bitmapData");
}
function loadComplete(event){
	loadingLayer.graphics.clear();
	loadingLayer.graphics.drawRect(1,"black",[50, 200, 200, 20],true,"#ffffff");
	loadingLayer.graphics.drawRect(1,"black",[50, 203, 200*(loadIndex/imgData.length), 14],true,"#000000");
	imglist[imgData[loadIndex].name] = loader.content;
	loadIndex++;
	loadImage();
}
function gameInit(event){
	var i,j,bitmap,bitmapdata,childmap;
	
	backLayer = new LSprite();
	addChild(backLayer);

	bitmapdata = new LBitmapData(imglist["slot_back"]);
	bitmap = new LBitmap(bitmapdata);
	backLayer.addChild(bitmap);
	
	stopLayer = new LSprite();
	addChild(stopLayer);
	for(i=0;i<3;i++){
		var reel = new Reel(combination,i);
		reel.x = 150 * i + 90;
		reel.y = 225;
		reels.push(reel);
		addChild(reel);
		var kake = new LBitmap(new LBitmapData(imglist["kake"]));
		kake.x = 150 * i + 90;
		kake.y = 225;
		kakes.push(kake);
		addChild(kake);
		var stop = new LButton(new LBitmap(new LBitmapData(imglist["stop_up"])),new LBitmap(new LBitmapData(imglist["stop_over"])));
		stop.x = 150 * i + 110;
		stop.y = 490;
		stop.index = i;
		stopBtn.push(stop);
		stop.visible = false;
		stop.addEventListener(LMouseEvent.MOUSE_UP, stopevent);
		addChild(stop);
	}

	startLayer = new LSprite();
	addChild(startLayer);
	start = new LButton(new LBitmap(new LBitmapData(imglist["start"])),new LBitmap(new LBitmapData(imglist["start"])));
	start.x = 55;
	start.y = 450;
	startLayer.addChild(start);
	start.addEventListener(LMouseEvent.MOUSE_UP, onmouseup);
	
	
	win = new LButton(new LBitmap(new LBitmapData(imglist["slot_ok"])),new LBitmap(new LBitmapData(imglist["slot_ok"])));
	startLayer.addChild(win);
	win.visible = false;
	win.addEventListener(LMouseEvent.MOUSE_UP, winclick);
	
	backLayer.addEventListener(LEvent.ENTER_FRAME,onframe);
}
function onframe(){
	var i;
	for(i=0;i<3;i++){
		reels[i].onframe();
	}
}
function stopevent(event,currentTarget){
	reels[currentTarget.index].stopFlag = true;
}
function onmouseup(event){
	var i;
	var stopNum = Math.floor(Math.random()*(combination.length/3));
	start.visible = false;
	for(i=0;i<3;i++){
		stopBtn[i].visible = true;
		reels[i].startReel = true;
		reels[i].stopFlag = false;
		reels[i].stopNum = stopNum;
	}
}
function winclick(){
	win.visible = false;
	start.visible = true;
}
function checkWin(){
	var i;
	var allstop = 0;
	for(i=0;i<3;i++){
		if(!reels[i].startReel)allstop++;
	}
	if(allstop >= 3){
		for(i=0;i<3;i++){
			stopBtn[i].visible = false;
		}
		
		if(reels[0].stopNum >= 19){
			win.visible = true;
		}else{
			start.visible = true;
		}
	}
}
Nach dem Login kopieren

Reel.js

function Reel(combination,index){
	base(this,LSprite,[]);
	var self = this;

	//-------------------------------------------
	//実行側から操作可能なプロパティの初期設定
	//-------------------------------------------
	self.maxSpeed = 70;
	self.minSpeed = 10;
	self.currentNum = 1;
	self.stopNum = 0;
	self.maxNum = 6;
	self.speedUpStep = 2;
	self.speedDownStep = 2;
	self.combination = combination;
	self.stopFlag = true;
	self.currentSpeed = 0;
	self.startReel = false;
	self.index = index;
	//-------------------------------------------
	//準備
	//-------------------------------------------
	self.reels = [];
	self.indexs = [0,0,0,0];
	self.reels.push(new LBitmap(self.getReel()));
	self.reels.push(new LBitmap(self.getReel()));
	self.reels.push(new LBitmap(self.getReel()));
	self.reels.push(new LBitmap(self.reels[0].bitmapData));
	
	
	var i,sy;
	self.reels[0].height = 60;
	self.reels[0].bitmapData.height = self.reels[0].height;
	self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height);
	self.reels[2].height = 60;
	self.reels[2].bitmapData.height = self.reels[2].height;
	self.reels[3].visible = false;
	sy = 0;
	for(i=0;i<self.reels.length;i++){
		self.reels[i].y = sy;
		sy += self.reels[i].height;
		self.addChild(self.reels[i]);
	}
	//self.startReel = true;
	//self.stopFlag = false;
}
Reel.prototype.onframe = function (){
	var self = this;

	if(self.startReel)self.wheel();
};
Reel.prototype.getReel = function (){
	var self = this;
	if(self.currentNum > self.maxNum)self.currentNum = 1;
	self.indexs[0] = self.currentNum;

	self.indexs.pop();
	self.indexs.unshift(self.currentNum);
	var nextReel = new LBitmapData(imglist["item"+self.currentNum++]);
	return nextReel;
};
Reel.prototype.wheel = function (){
	var self = this;
	
	//回転速度の調節
	if (self.stopFlag) {
		//スピードダウン
		if (self.currentSpeed > self.minSpeed) {
			self.currentSpeed -= self.speedDownStep;
		} else {
			self.currentSpeed = self.minSpeed;
		}
	} else {
		//スピードアップ
		if (self.currentSpeed < self.maxSpeed) {
			self.currentSpeed += self.speedUpStep;
		} else {
			self.currentSpeed = self.maxSpeed;
		}
	}
	if(self.stopFlag && self.currentSpeed <= self.minSpeed && 
	self.indexs[1] == self.combination[self.stopNum][self.index] && self.reels[1].y + self.currentSpeed > 60){
		self.currentSpeed = 60 - self.reels[1].y; 
		self.startReel = false;
		
	}
	self.setY();
	if(!self.startReel)checkWin();
};
Reel.prototype.setY = function(){
	var self = this;
	self.reels[1].y += self.currentSpeed;
	if(self.reels[1].y + self.reels[1].height > 200){
		self.reels[1].height = 200 - self.reels[1].y;
		self.reels[1].bitmapData.height = self.reels[1].height;
	}
	if(self.reels[1].y > 80){
		self.reels[0].height = 80;
		self.reels[0].y = self.reels[1].y - 80;
	}else{
		self.reels[0].height = self.reels[1].y;
		self.reels[0].y = 0;
	}
	self.reels[0].bitmapData.height = self.reels[0].height;
	self.reels[0].bitmapData.setCoordinate(0,80-self.reels[0].height);
	
	self.reels[2].y = self.reels[1].y + self.reels[1].height;
	
	if(self.reels[2].y > 200){
		self.reels[2].visible = false;
	}else if(self.reels[2].y + 80 > 200){
		self.reels[2].height = 200 - self.reels[2].y;
		self.reels[2].bitmapData.height = self.reels[2].height;
	}else{
		self.reels[3].y = self.reels[2].y + self.reels[2].height;
		if(self.reels[3].y < 200){
			self.reels[3].height = 200 - self.reels[3].y;
			self.reels[3].bitmapData.height = self.reels[3].height;
		}
	}
	
	if(self.reels[0].y > 0){
		var child = self.reels.pop();
		child.bitmapData = self.getReel();
		child.visible = true;
		self.reels.unshift(child);
		child.y = 0;
		child.height = self.reels[1].y;
		child.bitmapData.height = child.height;
		child.bitmapData.setCoordinate(0,80-child.height);
	}
	if(self.reels[3].y >= 200){
		self.reels[3].visible = false;
	}
};
Nach dem Login kopieren

index.html

<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>slot</title>	
<meta name="viewport" content="width=480,initial-scale=0.5" />
<script type="text/javascript" src="../legend/legend.js"></script> 
<script type="text/javascript" src="./js/Reel.js"></script> 
<script type="text/javascript" src="./js/Main.js"></script> 
</head>
<body>
<p id="mylegend">loading……</p>

</body>
</html>
Nach dem Login kopieren

Das Obige ist der Inhalt des einfachen HTML5-Spielautomaten. Weitere verwandte Inhalte finden Sie auf der chinesischen PHP-Website (www.php.cn).



Quelle:php.cn
Erklärung dieser Website
Der Inhalt dieses Artikels wird freiwillig von Internetnutzern beigesteuert und das Urheberrecht liegt beim ursprünglichen Autor. Diese Website übernimmt keine entsprechende rechtliche Verantwortung. Wenn Sie Inhalte finden, bei denen der Verdacht eines Plagiats oder einer Rechtsverletzung besteht, wenden Sie sich bitte an admin@php.cn
Beliebte Tutorials
Mehr>
Neueste Downloads
Mehr>
Web-Effekte
Quellcode der Website
Website-Materialien
Frontend-Vorlage
Über uns Haftungsausschluss Sitemap
Chinesische PHP-Website:Online-PHP-Schulung für das Gemeinwohl,Helfen Sie PHP-Lernenden, sich schnell weiterzuentwickeln!