Heim > Backend-Entwicklung > C#.Net-Tutorial > Teilen von Grafik- und Textcode zum Schreiben von Puzzles in C# (Teil 1)

Teilen von Grafik- und Textcode zum Schreiben von Puzzles in C# (Teil 1)

黄舟
Freigeben: 2017-04-18 09:10:27
Original
2497 Leute haben es durchsucht

这篇文章主要为大家详细介绍了C#拼图游戏的编写代码,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文设计了C#拼图游戏程序,供大家参考,具体内容如下

功能描述:

  1.用户自定义上传图片

  2.游戏难度选择:简单(3*3)、一般(5*5)、困难(9*9)三个级别

  3.纪录完成步数

模块:

  1.拼图类

  2.配置类

  3.游戏菜单窗口

  4.游戏运行窗口

 代码文件VS2013版本:

下载链接: 拼图游戏

--------------------------------------------------我叫分割线---------------------------------------------------------------

1.拼图类

方法:

  1.构造函数:传图片并分割成一个一个小图片

  2.交换方法

  3.大图中截取小单元方法

  4.移动单元的方法

  5.打乱单元顺序方法

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼图
{
 public class Puzzle
 {
 public enum Diff //游戏难度
 {
 simple,//简单
 ordinary,//普通
 difficulty//困难
 }
 private struct Node //拼图单元格结构体
 {
 public Image Img;
 public int Num;
 }
 private Image _img; //拼图图片
 public int Width; //拼图边长
 private Diff _gameDif; //游戏难度
 private Node[,] node; //单元格数组
 public int N; //单元格数组行列数

 /// <summary>
 /// 构造函数
 /// </summary>
 /// <param name="Img">拼图大图</param>
 /// <param name="GameDif">游戏难度,该类下结构体Diff</param>
 public Puzzle(Image Img,int Width, Diff GameDif)
 {
 this._gameDif = GameDif;
 this._img = Img;
 this.Width = Width;
 switch(this._gameDif)
 {
 case Diff.simple:    //简单则单元格数组保存为3*3的二维数组
  this.N = 3;
  node=new Node[3,3];
  break;
 case Diff.ordinary:   //一般则为5*5
  this.N = 5;
  node = new Node[5, 5];
  break;
 case Diff.difficulty:  //困难则为9*9
  this.N = 9;
  node = new Node[9, 9];
  break;
 }
 
 //分割图片形成各单元保存在数组中
 int Count = 0;
 for (int x = 0; x < this.N; x++)
 {
 for (int y = 0; y < this.N; y++)
 {

  node[x, y].Img = CaptureImage(this._img, this.Width / this.N, this.Width / this.N, x * (this.Width / this.N), y * (this.Width / this.N));
  node[x, y].Num = Count;
  Count++;
 }
 }
 
 for (int x = 0; x < this.N; x++)
 {
 for (int y = 0; y < this.N; y++)
 {

  Graphics newGra = Graphics.FromImage(node[x, y].Img);
  newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(0, this.Width / this.N));
  newGra.DrawLine(new Pen(Color.White), new Point(0, 0), new Point(this.Width / this.N, 0));
  newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(this.Width / this.N, 0));
  newGra.DrawLine(new Pen(Color.White), new Point(this.Width / this.N, this.Width / this.N), new Point(0,this.Width / this.N));
 }
 }
 //(最后一项为空单独处理)
 node[N - 1, N - 1].Img = Image.FromFile("Image\\end.PNG");
 Graphics newGra2 = Graphics.FromImage(node[N - 1, N - 1].Img);
 newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(1, this.Width / this.N - 1));
 newGra2.DrawLine(new Pen(Color.Red), new Point(1, 1), new Point(this.Width / this.N - 1, 1));
 newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point(this.Width / this.N - 1, 1));
 newGra2.DrawLine(new Pen(Color.Red), new Point(this.Width / this.N - 1, this.Width / this.N - 1), new Point( 1,this.Width / this.N - 1));
 //打乱拼图
 this.Upset();

 }


 /// <summary>
 /// 由图片fromImage中截图并返回
 /// </summary>
 /// <param name="fromImage">原图片</param>
 /// <param name="width">宽</param>
 /// <param name="height">高</param>
 /// <param name="spaceX">起始X坐标</param>
 /// <param name="spaceY">起始Y坐标</param>
 /// <returns></returns>
 public Image CaptureImage(Image fromImage, int width, int height, int spaceX, int spaceY)
 {
 int x = 0;
 int y = 0;
 int sX = fromImage.Width - width;
 int sY = fromImage.Height - height;
 if (sX > 0)
 {
 x = sX > spaceX ? spaceX : sX;
 }
 else
 {
 width = fromImage.Width;
 }
 if (sY > 0)
 {
 y = sY > spaceY ? spaceY : sY;
 }
 else
 {
 height = fromImage.Height;
 }

 //创建新图位图 
 Bitmap bitmap = new Bitmap(width, height);
 //创建作图区域 
 Graphics graphic = Graphics.FromImage(bitmap);
 //截取原图相应区域写入作图区 
 graphic.DrawImage(fromImage, 0, 0, new Rectangle(x, y, width, height), GraphicsUnit.Pixel);
 //从作图区生成新图 
 Image saveImage = Image.FromHbitmap(bitmap.GetHbitmap());
 return saveImage;
 }
 /// <summary>
 /// 移动坐标(x,y)拼图单元
 /// </summary>
 /// <param name="x">拼图单元x坐标</param>
 /// <param name="y">拼图单元y坐标</param>
 public bool Move(int x,int y)
 {
 //MessageBox.Show(" " + node[2, 2].Num);
 if (x + 1 != N && node[x + 1, y].Num == N * N - 1)
 {
 Swap(new Point(x + 1, y), new Point(x, y));
 return true;
 }
 if (y + 1 != N && node[x, y + 1].Num == N * N - 1)
 {
 Swap(new Point(x, y + 1), new Point(x, y));
 return true;
 } 
 if (x - 1 != -1 && node[x - 1, y].Num == N * N - 1)
 {
 Swap(new Point(x - 1, y), new Point(x, y));
 return true;
 } 
 if (y - 1 != -1 && node[x, y - 1].Num == N * N - 1)
 {
 Swap(new Point(x, y - 1), new Point(x, y));
 return true;
 }
 return false;
 
 }
 //交换两个单元格
 private void Swap(Point a, Point b)
 {
 Node temp = new Node();
 temp = this.node[a.X, a.Y];
 this.node[a.X, a.Y] = this.node[b.X, b.Y];
 this.node[b.X, b.Y] = temp;
 }
 public bool Judge()
 {
 int count=0;
 for (int x = 0; x < this.N; x++)
 {
 for (int y = 0; y < this.N; y++)
 {
  if (this.node[x, y].Num != count)
  return false;
  count++;
 }
 }
 return true;
 }
 public Image Display()
 {
 Bitmap bitmap = new Bitmap(this.Width, this.Width);
 //创建作图区域 
 Graphics newGra = Graphics.FromImage(bitmap);
 for (int x = 0; x < this.N; x++)
 for (int y = 0; y < this.N; y++)
  newGra.DrawImage(node[x, y].Img, new Point(x * this.Width / this.N, y * this.Width / this.N));
 return bitmap;
 }
 /// <summary>
 /// 打乱拼图
 /// </summary>
 public void Upset()
 {
 int sum = 100000;
 if (this._gameDif == Diff.simple) sum = 10000;
 //if (this._gameDif == Diff.ordinary) sum = 100000;
 Random ran = new Random();
 for (int i = 0, x = N - 1, y = N - 1; i < sum; i++)
 {
 long tick = DateTime.Now.Ticks;
 ran = new Random((int)(tick & 0xffffffffL) | (int)(tick >> 32)|ran.Next());
 switch (ran.Next(0, 4))
 {
  case 0:
  if (x + 1 != N)
  {
  Move(x + 1, y);
  x = x + 1;
  }
  
  break;
  case 1:
  if (y + 1 != N)
  {
  Move(x, y + 1);
  y = y + 1;
  } 
  break;
  case 2:
  if (x - 1 != -1)
  {
  Move(x - 1, y);
  x = x - 1;
  } 
  break;
  case 3:
  if (y - 1 != -1)
  {
  Move(x, y - 1);
  y = y - 1;
  }
  break;
 }

 }
 }

 

 }
}
Nach dem Login kopieren

2、配置类:

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace 拼图
{
 public static class GamePage
 {
 public static Puzzle.Diff Dif; //游戏难度
 public static Image img; //拼图图案
 }
}
Nach dem Login kopieren

游戏菜单:

通过菜单,上传图片至配置类img,并选择难度上传至配置类Dif,然后拼图对象构造时读取配置


using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼图
{
 public partial class Menu : Form
 {
 public Menu()
 {
 InitializeComponent();
 GamePage.img =Image.FromFile(@"Image\\拼图.jpg");
 Control.CheckForIllegalCrossThreadCalls = false;
 }

 private void button1_Click(object sender, EventArgs e)
 {
 GamePage.Dif = Puzzle.Diff.simple;
 this.Hide();
 Form1 ff = new Form1();
 ff.closefather+=new 拼图.Form1.childclose(this.closethis); 
 ff.Show();
 
 }

 private void button2_Click(object sender, EventArgs e)
 {
 GamePage.Dif = Puzzle.Diff.ordinary;
 this.Hide();
 Form1 ff = new Form1();
 ff.closefather += new 拼图.Form1.childclose(this.closethis); 
 ff.Show();
 
 }

 private void button3_Click(object sender, EventArgs e)
 {
 GamePage.Dif = Puzzle.Diff.difficulty;
 this.Hide();
 Form1 ff = new Form1();
 ff.closefather += new 拼图.Form1.childclose(this.closethis); 
 ff.Show();
 
 }

 public void closethis()
 {
 this.Show();
 }


 private void button4_Click(object sender, EventArgs e)
 {
 OpenFileDialog ofd = new OpenFileDialog();
 ofd.ShowDialog();
 GamePage.img = Image.FromFile(ofd.FileName).GetThumbnailImage(600,600,new Image.GetThumbnailImageAbort(delegate { return false; }), IntPtr.Zero); 

 }
 private void Menu_Load(object sender, EventArgs e)
 {
 }

 }
}
Nach dem Login kopieren

游戏运行窗口:

1.注册鼠标点击事件来获得输入消息

2.显示功能

3.pictureBox1用来展示游戏拼图情况

4.pictureBox2展示完整拼图的缩略图(当鼠标移至pictureBox2时,发送消息,使pictureBox1显示完整拼图)

5.Numlabel来显示移动步数(通过变量Num的累加来计算)


using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 拼图
{
 public partial class Form1 : Form
 {
 public Form1()
 {
 InitializeComponent();
 }
 private Puzzle puzzle;
 private int Num=0;
 private Image img;
 private void Form1_Load(object sender, EventArgs e)
 {
 img = GamePage.img;
 pictureBox2.Image = img.GetThumbnailImage(120,120, new Image.GetThumbnailImageAbort(delegate { return false; }), IntPtr.Zero);
 puzzle = new Puzzle(img, 600, GamePage.Dif);
 pictureBox1.Image =puzzle.Display();
 }

 private void pictureBox1_MouseClick(object sender, MouseEventArgs e)
 {
 if (puzzle.Move(e.X / (puzzle.Width / puzzle.N), e.Y / (puzzle.Width / puzzle.N)))
 {
 Num++;
 pictureBox1.Image = puzzle.Display();
 if (puzzle.Judge())
 { 
  if (MessageBox.Show("恭喜过关", "是否重新玩一把", MessageBoxButtons.OKCancel) == DialogResult.OK)
  {
  Num = 0;
  puzzle.Upset();
  pictureBox1.Image = puzzle.Display();
  
  }
  else
  {
  Num = 0;
  closefather();
  this.Close();
  }

 }

 }
 NumLabel.Text = Num.ToString();
 }

 private void pictureBox2_MouseEnter(object sender, EventArgs e)
 {
 pictureBox1.Image = img;
 }

 private void pictureBox2_MouseLeave(object sender, EventArgs e)
 {
 pictureBox1.Image = puzzle.Display();
 }


 private void Form1_FormClosed(object sender, FormClosedEventArgs e)
 {
 closefather();
 }
 public delegate void childclose();
 public event childclose closefather;

 }
}
Nach dem Login kopieren

Das obige ist der detaillierte Inhalt vonTeilen von Grafik- und Textcode zum Schreiben von Puzzles in C# (Teil 1). Für weitere Informationen folgen Sie bitte anderen verwandten Artikeln auf der PHP chinesischen Website!

Verwandte Etiketten:
Quelle:php.cn
Erklärung dieser Website
Der Inhalt dieses Artikels wird freiwillig von Internetnutzern beigesteuert und das Urheberrecht liegt beim ursprünglichen Autor. Diese Website übernimmt keine entsprechende rechtliche Verantwortung. Wenn Sie Inhalte finden, bei denen der Verdacht eines Plagiats oder einer Rechtsverletzung besteht, wenden Sie sich bitte an admin@php.cn
Beliebte Tutorials
Mehr>
Neueste Downloads
Mehr>
Web-Effekte
Quellcode der Website
Website-Materialien
Frontend-Vorlage