In diesem Artikel werden hauptsächlich in JavaScript geschriebene Web-Minispiele vorgestellt. Alle Codes sind für alle sichtbar und die Web-Minispielseite ist implementiert.
Das Folgende ist die Spieloberfläche:
以下为游戏代码: <html> <head> <script language="JavaScript"> <!-- Original: Nick Young () --> <!-- recompose: Pakchoi () --> var timerID = null; var INT = 40; var loadFLG = 0; var gameFLG = 0; var missFLG = 0; var tim = 0; var blcol = new Array(5); // block color var blsta = new Array(40); // block status var blNO = new Array(40); // block No var blclr = 0; // clear block var ballX = 0; // ball data var ballY = 0; var ballN = 5; var ballDX = 0; var ballDY = 0; var tmpRL = 193; var X = 0; blcol[0] = "blue"; blcol[1] = "yello"; blcol[2] = "red"; blcol[3] = "purple"; blcol[4] = "#FF0000"; blcol[5] = "black"; function mainF() { clearTimeout(timerID); tim = tim + 1; with (Math) { tmptim = floor(tim / 10)}; document.forms[0].TM.value = tmptim; ballX = ballX + ballDX; ballY = ballY + ballDY; outCHK(); blkCHK(); ball.style.posTop = ballY; ball.style.posLeft = ballX; racket.style.posLeft = tmpRL; if (gameFLG == 01) { timerID = setTimeout("mainF()", INT); } } function initG() { if (blclr >= 40) { blclr = 0; tim = 0; ballN = 3; with (Math) { tmptim = floor(tim / 10); } document.forms[0].TM.value = tmptim; clrmes.style.posTop = -1000; clrmes.style.posLeft = -1000; ovrmes.style.posTop = -1000; ovrmes.style.posLeft = -1000; for (ib = 0; ib < 5; ib++) { for (ia = 0; ia < 8; ia++) { chc(ib * 8 + ia +1, ib); blsta[ib * 8 + ia] = ib; } } } document.forms[0].BL.value = ballN; starter.style.posTop = -1000; starter.style.posLeft = -1000; gameFLG = 1; loadFLG = 1; ballX = 209; ballY = 270; ballDX =- 8; ballDY =- 8; tmpRL = 193; missFLG = 0; timerID = setTimeout("mainF()", INT); } function SUP() { UP.outerHTML = "<p ID='DN' STYLE='position:absolute'><A HREF='javascript:SDN()'>SPEED DOWN</A></p>"; DN.style.posTop = 170; DN.style.posLeft = 432; INT = 40; } function SDN() { DN.outerHTML = "<p ID='UP' STYLE='position:absolute'><A HREF='javascript:SUP()'>SPEED UP</A></p>"; UP.style.posTop = 170; UP.style.posLeft = 432; INT = 50; } function MouseMv() { if (loadFLG == 1) { tmpRL = X - 20; if (tmpRL < 16) { tmpRL = 16; } if (tmpRL > 370) { tmpRL = 370; } } } function outCHK() { if (ballX < 16){ ballX = 32 - ballX; ballDX = -ballDX; } if (ballX > 401){ ballX = 802 - ballX; ballDX = -ballDX; } if (ballY < 16){ ballY = 32 - ballY; ballDY = -ballDY; } if (ballY >= 272) { if (missFLG == 0) { tmpX = (ballDX / ballDY) * (272 - ballY) + ballX; if (tmpX >= tmpRL - 12) { if (tmpX <= tmpRL + 42) { ballY = 272; ballDY = -ballDY; ballX = tmpX; ballRD = tmpX - tmpRL; with (Math){ ballDX = 8 * abs(ballDX) / ballDX; } if (ballRD < -4){ ballDX = -15; } if (ballRD > 36){ ballDX = 15; } if (ballRD >= 14){ if (ballRD <= 16) { ballDX = -2; } } if (ballRD >= 17){ if (ballRD <= 20) { ballDX = 2; } } if (ballRD >= 0){ if (ballRD <= 4) { ballDX = -4; } } if (ballRD >= 28){ if (ballRD <= 32) { ballDX = 4; } } if (ballRD >= -4){ if (ballRD <= -1) { ballDX = -11; } } if (ballRD >= 33){ if (ballRD <= 36) { ballDX = 11; } } } } if (ballDY > 0){ missFLG = 1; } } else { if (ballY > 290){ missFLG = 0; ballN = ballN - 1; gameEnd(); } } } } function blkCHK() { tmpY = ballY + 4; tmpX = ballX + 4; if (tmpY >= 48) { if (tmpY <= 147) { if (tmpX >= 29) { if (tmpX <= 396) { with (Math) { ia = floor((tmpX - 29) / 46); ib = floor((tmpY - 48) / 20); ic = ib * 8 + ia; } if (blsta[ic] <= 4) { tmpbc = blsta[ic] + 1; blsta[ic] = tmpbc; chc(ic + 1, tmpbc); if (tmpbc == 5){ blclr = blclr + 1; } if (blclr >= 40){ gameEnd(); } if (ballDX > 0) { iy=(ballDY / ballDX) * (29 + 46 * ia - tmpX) + tmpY; if (iy > 48 + 20 * ib + 18) { tmpY1 = 48 + 20 * ib + 18; tmpX1 = (ballDX / ballDY) * (48 + 20 * ib + 18 - tmpY) + tmpX; ballX = tmpX1 - 4; ballY = tmpY1 - 4; ballDY = -ballDY; } else { if (iy < 44 + 20 * ib) { tmpY1 = 48 + 20 * ib; tmpX1 = (ballDX / ballDY) * (48 + 20 * ib - tmpY) + tmpX; ballX = tmpX1 - 4; ballY = tmpY1 - 4; ballDY = -ballDY; } else { tmpX1 = 29 + 46 * ia; tmpY1 = (ballDY / ballDX) * (29 + 46 * ia - tmpX) + tmpY; ballX = tmpX1 - 4; ballY = tmpY1 - 4; ballDX = -ballDX; } } } else { iy = (ballDY / ballDX) * (29+46 * ia + 44 - tmpX) + tmpY; if (iy > 48 + 20 * ib + 18) { tmpY1 = 48 + 20 * ib + 18; tmpX1 = (ballDX / ballDY) * (48 + 20 * ib + 18 - tmpY) + tmpX; ballX = tmpX1 - 4; ballY = tmpY1 - 4; ballDY = -ballDY; } else { if (iy < 44 + 20 * ib) { tmpY1 = 48 + 20 * ib; tmpX1 = (ballDX / ballDY) * (48 + 20 * ib - tmpY) + tmpX; ballX = tmpX1 - 4; ballY = tmpY1 - 4; ballDY = -ballDY; } else { tmpX1 = 29+46 * ia + 44; tmpY1 = (ballDY / ballDX) * (29 + 46 * ia + 44 - tmpX) + tmpY; ballX = tmpX1 - 4; ballY = tmpY1 - 4; ballDX = -ballDX; } } } } } } } } } function gameEnd() { document.forms[0].BL.value = ballN; gameFLG = 0; loadFLG = 0; starter.style.posTop = 200; starter.style.posLeft = 180; if (blclr >= 40) { clrmes.style.posTop = 150; clrmes.style.posLeft = 160; } if (ballN <= 0) { ovrmes.style.posTop = 150; ovrmes.style.posLeft = 160; blclr = 40; } } function onLD() { bgIE.style.posTop = 16; bgIE.style.posLeft = 16; ball.style.posTop = 270; ball.style.posLeft = 209; racket.style.posTop = 280; racket.style.posLeft = 193; info.style.posTop = 16; info.style.posLeft = 432; starter.style.posTop = -1000; starter.style.posLeft = -1000; clrmes.style.posTop = -1000; clrmes.style.posLeft = -1000; ovrmes.style.posTop = -1000; ovrmes.style.posLeft = -1000; DN.style.posTop = 170; DN.style.posLeft = 432; for (ib = 0; ib < 5; ib++) { for (ia = 0; ia < 8; ia++) { blsta[ib * 8 + ia] = ib; } } starter.style.posTop = 200; starter.style.posLeft = 180; } function chc(bno,bcl) { tmpbno = ((bno < 10.5) ? "b0" : "b") + (bno-1); eval(tmpbno).bgColor = blcol[bcl]; } // End --> </script> </head> <body onLoad="onLD();" onMouseMove='X=event.x;MouseMv();'> <span id=info style='position:absolute'> <pre class="brush:php;toolbar:false"> <font style="font-size:24px" color="#000044"><i><b>PONG</b></i></font> <form> Ball: <input type=text name=BL size=5 value=5> Time: <input type=text name=TM size=5 value=0> </form>