Das Beispiel in diesem Artikel beschreibt das kleine Spiel „Flappy Pig“, das in reinem JavaScript implementiert ist. Teilen Sie es als Referenz mit allen. Die Details lauten wie folgt:
Flappy Pig ist Pig, eine Webversion von „Flappy Bird“, geschrieben in nativem Javascript. Ich frage mich auch, warum ich auf dieses Ding gekommen bin, und es hat mich ein kostbares Wochenende gekostet, aber da ich es geschrieben habe, werde ich es mit allen teilen.
option.js lautet wie folgt:
/** * 原生javascript实现的《Flappy Pig》v0.1.0 * ======================================= * @author keenwon * Full source at http://keenwon.com */ var flappy = (function (self) { 'use strict'; //设置 self.option = { //重力加速度,屏幕像素和实际物理上的米有差别,所以存在换算 g: 400, //跳跃的初速度,控制猪的弹跳力 v0: 400, //柱子移动速度 vp: 2.5, //频率,控制动画帧数,默认20ms frequency: 20, //关卡数 levels: 100, //开头的空白距离 safeLift: 500, //地板高度(和图片有关) floorHeight: 64, //猪的宽度 pigWidth: 33, //猪的高度 pigHeight: 30, //猪当前高度 pigY: 300, //猪距离左边的距离, pigLeft: 80, //柱子Html pillarHtml: '<div class="top"></div><div class="bottom"></div>', //柱子宽度 pillarWidth: 45, //柱子上下间隔高度 pillarGapY: 108, //柱子左右间隔宽度 pillarGapX: 250, //上柱子的基础定位值(就是top值,和css写法有关) pillarTop: -550, //下柱子的基础定位值 pillarBottom: -500 }; return self; })(flappy || {})
util.js lautet wie folgt:
/** * 原生javascript实现的《Flappy Pig》v0.1.0 * ======================================= * @author keenwon * Full source at http://keenwon.com */ var flappy = (function (self) { 'use strict'; //工具 self.util = { preventDefaultEvent: function (event) { event = window.event || event; if (event) { if (event.preventDefault) { event.preventDefault(); } else { event.returnValue = false; } } }, $: function (id) { return document.getElementById(id); }, getChilds: function (obj) { var childs = obj.children || obj.childNodes, childsArray = new Array(); for (var i = 0, len = childs.length; i < len; i++) { if (childs[i].nodeType == 1) { childsArray.push(childs[i]); } } return childsArray; } }; return self; })(flappy || {})
pig.js lautet wie folgt:
/** * 原生javascript实现的《Flappy Pig》v0.1.0 * ======================================= * @author keenwon * Full source at http://keenwon.com */ var flappy = (function (self) { 'use strict'; var option = self.option, $ = self.util.$; //猪 self.pig = { Y: 0, //猪当前高度(底边) init: function (overCallback, controller) { var t = this; t.s = 0, //位移 t.time = 0, //时间 t.$pig = $('pig'); t.$pig.style.left = option.pigLeft + 'px'; t._controller = controller; t._addListener(overCallback); }, //添加监听 _addListener: function (overCallback) { this._overCallback = overCallback; }, //启动 start: function () { var t = this, interval = option.frequency / 1000; t.s = option.v0 * t.time - t.time * t.time * option.g * 2; //竖直上抛运动公式 t.Y = option.pigY + t.s; if (t.Y >= option.floorHeight) { t.$pig.style.bottom = t.Y + 'px'; } else { t._dead(); } t.time += interval; }, //跳 jump: function () { var t = this; option.pigY = parseInt(t.$pig.style.bottom); t.s = 0; t.time = 0; }, //撞到地面时触发 _dead: function () { this._overCallback.call(this._controller); }, //撞到地面的处理 fall: function () { var t = this; //摔到地上,修正高度 t.Y = option.floorHeight; t.$pig.style.bottom = t.Y + 'px'; }, //撞到柱子的处理 hit: function () { var t = this; //坠落 var timer = setInterval(function () { t.$pig.style.bottom = t.Y + 'px'; if (t.Y <= option.floorHeight) { clearInterval(timer); } t.Y -= 12; }, option.frequency); } }; return self; })(flappy || {})
pillar.js lautet wie folgt:
/** * 原生javascript实现的《Flappy Pig》v0.1.0 * ======================================= * @author keenwon * Full source at http://keenwon.com */ var flappy = (function (self) { 'use strict'; var option = self.option, util = self.util, $ = util.$; //柱子 self.pillar = { currentId: -1, //当前柱子id init: function () { var t = this; //缓存上下柱子位置的换算因子 t._factor = option.pillarBottom - option.pillarGapY + 450; //s表示一个位置,到达这个位置的柱子就是“当前的柱子”,就算是靠近猪了,开始计算猪有没有撞到这根柱子,10是提前量。 t._s = option.pigLeft + option.pigWidth + 10; t._render(); }, //把柱子渲染到DOM树中 _render: function () { var t = this, initleft = option.safeLift; t.left = 0; t.dom = document.createElement('div'); t.dom.className = t.dom.id = 'pillarWrapper'; for (var i = 0, j = option.levels; i < j; i++) { var el = document.createElement('div'); el.innerHTML = option.pillarHtml; el.className = 'pillar'; el.id = 'pillar-' + i; el.style.left = initleft + 'px'; var childs = util.getChilds(el), topEl = childs[0], bottomEl = childs[1], pos = t._random(i); topEl.style.top = pos.top + 'px'; bottomEl.style.bottom = pos.bottom + 'px'; el.setAttribute('top', 600 + pos.top); el.setAttribute('bottom', 0 - pos.bottom); t.dom.appendChild(el); initleft += option.pillarGapX; } $('screen').appendChild(t.dom); }, //计算柱子位置 _random: function (i) { var t = this, x = Math.random(), h = Math.abs(Math.sin((i+1) * x)) * 290; return { top: option.pillarTop + h, bottom: t._factor - h } }, //移动柱子 move: function () { var t = this; t.dom.style.left = -t.left + 'px'; t._find(t.left); t.left += option.vp; }, //找到当前的柱子 _find: function (l) { var t = this, x = (t._s + l - option.safeLift) / option.pillarGapX, intX = parseInt(x); //intX是当前柱子 if (x > 0 && t.currentId != intX && Math.abs(x - intX) < 0.1) { t.currentId = intX; } } }; return self; })(flappy || {})
position.js lautet wie folgt:
/** * 原生javascript实现的《Flappy Pig》v0.1.0 * ======================================= * @author keenwon * Full source at http://keenwon.com */ var flappy = (function (self) { 'use strict'; var pig = self.pig, pillar = self.pillar, option = self.option, $ = self.util.$; //位置判断 self.position = { init: function (overCallback, controller) { var t = this; t.pillarWrapper = $('pillarWrapper'); t.pigX1 = option.pigLeft, t.pigX2 = option.pigLeft + option.pigWidth, //猪的左右位置,固定的 t._controller = controller; t._addListener(overCallback); }, //添加监听 _addListener: function (overCallback) { this._overCallback = overCallback; }, judge: function () { var t = this, currentPillar = $('pillar-' + pillar.currentId); if (pillar.currentId == -1) { return; } t.pigY2 = 600 - pig.Y; t.pigY1 = t.pigY2 - option.pigHeight; //猪的上下位置 t.pY1 = currentPillar.getAttribute('top'); t.pY2 = currentPillar.getAttribute('bottom'); t.pX1 = parseInt(currentPillar.style.left) + parseInt(t.pillarWrapper.style.left); t.pX2 = t.pX1 + option.pillarWidth; //柱子的上下左右位置 console.log(t.pillarWrapper.style.left); if (option.pigLeft + option.pigWidth >= t.pX1 && option.pigLeft <= t.pX2) { if (t.pigY1 < t.pY1 || t.pigY2 > t.pY2) { t._dead(); } } }, //撞到柱子时触发 _dead: function () { this._overCallback.call(this._controller); }, }; return self; })(flappy || {})
controller.js lautet wie folgt:
/** * 原生javascript实现的《Flappy Pig》v0.1.0 * ======================================= * @author keenwon * Full source at http://keenwon.com */ var flappy = (function (self) { 'use strict'; var pig = self.pig, pillar = self.pillar, pos = self.position, util = self.util, $ = util.$, option = self.option; //控制器 self.controller = { init: function () { var t = this; t._isStart = false; t._timer = null; pig.init(t.fall, t); pillar.init(); pos.init(t.hit, t); t.addKeyListener(); }, addKeyListener: function () { var t = this; document.onkeydown = function (e) { var e = e || event; var currKey = e.keyCode || e.which || e.charCode; if (currKey == 32) { t.jump(); util.preventDefaultEvent(e); } } }, jump: function () { var t = this; if (!t._isStart) { $('begin').style.display = 'none'; t._createTimer(function () { pig.start(); pillar.move(); pos.judge(); $('score').innerHTML = pillar.currentId + 1; }); t._isStart = true; } else { pig.jump(); } }, hit: function () { var t = this; t.over(); pig.hit(); }, fall: function () { var t = this; t.over(); pig.fall(); }, over: function () { var t = this; clearInterval(t._timer); $('end').style.display = 'block'; }, _createTimer: function (fn) { var t = this; t._timer = setInterval(fn, option.frequency); } }; return self; })(flappy || {})
game.js lautet wie folgt:
/** * 原生javascript实现的《Flappy Pig》v0.1.0 * ======================================= * @author keenwon * Full source at http://keenwon.com */ var flappy = (function (self) { 'use strict'; var controller = self.controller, option = self.option, pig = self.pig, pillar = self.pillar, pos = self.position, util = self.util, $ = self.util.$; //主程序 self.game = { init: function () { var t = this; t._isStart = false; t._isEnd = false; t._timer = null; pig.init(t.fall, t); pillar.init(); pos.init(t.hit, t); t.addKeyListener(); }, addKeyListener: function () { var t = this; document.onkeydown = function (e) { var e = e || event; var currKey = e.keyCode || e.which || e.charCode; if (currKey == 32) { if (!t._isEnd) { t.jump(); } else { window.location.reload(); } util.preventDefaultEvent(e); } } }, jump: function () { var t = this; if (!t._isStart) { $('start').style.display = 'none'; t._createTimer(function () { pig.start(); pillar.move(); pos.judge(); $('score').innerHTML = pillar.currentId + 1; }); t._isStart = true; } else { pig.jump(); } }, hit: function () { var t = this; t.over(); pig.hit(); }, fall: function () { var t = this; t.over(); pig.fall(); }, over: function () { var t = this; clearInterval(t._timer); t._isEnd = true; $('end').style.display = 'block'; }, _createTimer: function (fn) { var t = this; t._timer = setInterval(fn, option.frequency); } }; flappy.init = function () { self.game.init(); } return self; })(flappy || {})
Ich hoffe, dass dieser Artikel für das JavaScript-Programmierdesign aller hilfreich sein wird.