我封装了这个函数,用于实现元素的拖拽,如下:
;(function(){
var funcBody = {
"addEvent" : addEvent,
"getEventObj" : getEventObj,
"getTarget" : getTarget,
"preventDefault" : preventDefault,
"removeEvent" : removeEvent,
"getMouseDistance" : getMouseDistance,
"mouseMoveFunc" : mouseMoveFunc,
"moveElement" : moveElement,
"getChangeValue" : getChangeValue,
"setElementLT": setElementLT,
"funcX" : funcX,
"funcY" : funcY,
}
//绑定事件处理程序
function addEvent(element,type,func){
if(element.addEventListener){
element.addEventListener(type,func,false);
}else if(element.attachEvent){
element.attachEvent("on"+type,func);
}else{
element["on"+type] = func;
}
}
//获取event对象
function getEventObj(event){
return event?event:window.event;
}
//event的target事件目标
function getTarget(event){
return event.target||event.srcElement;
}
//取消元素默认行为
function preventDefault(event){
if(event.preventDefault){
event.preventDefault();
}else{
event.returnValue = false;
}
}
//移除事件处理程序
function removeEvent(element,type,func){
if(element.removeEventListener){
element.removeEventListener(type,func,false);
}else if(element.detachEvent){
element.detachEvent("on"+type,func);
}else{
element["on"+type] = false;
}
}
//鼠标拖拽
function moveElement(element,referenceElement,direction,minDirection,maxDirection,func){
funcBody.addEvent(element,"mousedown",getMouseDistance);
funcBody.addEvent(document,"mouseup",mouseUpFunc);
var returnValue = null;
switch(direction){
case "x": funcBody.addEvent(referenceElement,"mousemove",mouseMoveFunc(element,"x",minDirection,maxDirection,func));
break;
case "y": funcBody.addEvent(referenceElement,"mousemove",mouseMoveFunc(element,"y",minDirection,maxDirection,func));
break;
case "xy": funcBody.addEvent(referenceElement,"mousemove",mouseMoveFunc(element,"xy",minDirection,maxDirection,func));
break;
}
}
var canMove = false; //设置标记用于判断是否点击了拖拽元素
var mouseOffsetX = 0,
mouseOffsetY = 0;
//鼠标点击元素获取鼠标距元素左侧和顶部的距离
function getMouseDistance(){
event = funcBody.getEventObj(event);
target = funcBody.getTarget(event);
mouseOffsetX = event.pageX - target.offsetLeft;
mouseOffsetY = event.pageY - target.offsetTop;
canMove = true;
}
function getChangeValue(func){
func();
}
//鼠标在元素上移动时执行某函数
function mouseMoveFunc(element,direction,minDirection,maxDirection,func){
return function(){
if(canMove === true){
event = arguments[0]||window.event;
var mouseX = 0;
var mouseY = 0;
mouseX = event.pageX - mouseOffsetX;
mouseY = event.pageY - mouseOffsetY;
funcBody.setElementLT(element,mouseX,mouseY,minDirection,maxDirection,direction);
funcBody.getChangeValue(func);
}
}
}
//鼠标按键抬起时将canMove设为false
function mouseUpFunc(){
canMove = false;
}
//设置元素的left和top值
function setElementLT(element,x,y,min,max,deriction){
switch(deriction){
case "x":funcX(element,x,min,max);break;
case "y":funcY(element,y,min,max);break;
case "xy":funcX(element,x,min,max);
funcY(element,y,min,max);
break;
}
}
function funcX(element,value,min,max){
if(value<min){
element.style.left = min + "px";
}else if(value>max){
element.style.left = max + "px";
}else{
element.style.left = value + "px";
}
}
function funcY(element,value,min,max){
if(value<min){
element.style.top = min + "px";
}else if(value>max){
element.style.top = max + "px";
}else{
element.style.top = value + "px";
}
}
window.funcBody = funcBody;
})(window);
最终用来实现元素拖拽的方法就是这个moveElement()方法,比如要在document的水平方向上拖拽p1元素,且拖拽的水平坐标区间为(0,500),在拖拽过程中执行func方法,就如下写:
funcBody.moveElement(p1,document,"x",0,500,func);
但是问题是,如果有两个或者多个元素同时要实现拖拽效果的话,拖拽一个元素另外的元素也会随这个元素一起动,麻烦大神们帮我看下是什么原因。
canMove是全局变量,mousemove又是加到document了,当然一起动啦。我把你代码里的canMove改成targetEle了,你看下吧:
看楼主这意思,应该是一个绑定对象的问题--你的方法有了,谁来调用这个方法。点击一个元素,有多个元素同时动,说明moveElement()这个方法的调用者this不是一个对象,而是一个对象组,你最好打印一下moveElement()方法的this是谁,就能看见问题出在哪里了