I originally thought that in small games such as Tank Battle and Super Mario, the brick characters in the initial screen were static pictures. Now I know that they are all posted with dynamic textures. I will use the drawing function of HTML5 below. Make a starting screen for a tank battle, and study the dot matrix characters by the way. 1. Dot matrix text maps are actually not much different from dot matrix characters. The only difference is that the dots are replaced by small pictures. Below is a small program for dot matrix characters. You can input Chinese characters or English letters, and then the program will It will analyze and generate a dot matrix of text and then display it. As for how to analyze and generate a dot matrix, the idea is as follows: 1. Use the ctx.fillText method to draw the text onto a memory canvas. The foreground color is black and the background color is white. 2. Read each pixel of the canvas and use the corresponding symbol. Instead, form a string. Here is a question, how big should the memory canvas be? My solution is to make it as large as possible to ensure that no matter what font is, it will not go out of bounds. During the process of analyzing the pixels, the width and height of the text can be recorded at the same time. After the analysis is completed, a new canvas is generated again, this time it can be better equal to the size of the text. Another problem is when the text is too small
1. HTML5 Learn while playing (8)-Brick map bitmap text
Introduction: I originally thought that in mini-games such as Tank Battle and Super Mario, the brick characters in the starting screen were static images, but now I know that the original They are all posted with dynamic textures. Let’s use the drawing function of HTML5 to create a starting screen for a tank battle, and study dot matrix characters by the way.
2. HTML5 Game Framework cnGameJS Development Record - Elf Object
##Introduction: The so-called elf object is an element with behavior in the game. Taking Super Mario as an example, Mary and the enemy are all considered to be an elf object. In the cnGameJS framework, the sprite object has the following characteristics:
3. HTML5 Game Framework cnGameJS Development Record - Game Scene Object
Introduction: Scene objects are different from the map objects introduced in the previous article. They are used in different types of games. Previous map objects were used in grid games, such as Sokoban and Tank Battle. The scene objects introduced in this section are suitable for games with specific scenes, such as Super Mario, Dinosaur Kombat, etc. This type of game usually controls a player object in a 2D scene. As the player moves, the scene moves with it.
4. Detailed introduction to the sample code of the Super Mario game demo based on HTML5
Introduction: A demo of a Super Mario game based on HTML5. The arrow keys control movement left and right, and the arrow keys control jumping. The game is based on the HTML5 game framework cnGameJS## developed by me.
#5.Box2D slope friction and sprite orientation trade-offs
Introduction: Origin of the problem: Generally, the fixedRotation attribute of the b2Body of the protagonist player in the game is both Set to true, which means it cannot rotate. This ensures that the player will not twist around when subjected to physical impact. For example, Super Mario's character model is always upright. When the player encounters an inclined plane object, there is only one contact point between it and the inclined plane, so there is no friction6.
html5 Use canvas to implement Super Mario simple animation_html5 tutorial Skill
Introduction: I have been learning HTML5 recently, which involves a very key element canvas-canvas. After searching and researching, I finally realized the simple animation of Super Mario. I share this with you, I hope it will be helpful to beginners
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