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PHP网页游戏学习之Xnova(ogame)源码解读(十)

Jun 06, 2016 pm 08:21 PM
php Source code Web games

这篇文章主要介绍了PHP网页游戏Xnova(ogame)源码解读的建造总览部分,需要的朋友可以参考下

十三、 建造总览(buildings.php)

从这篇文章开始,对xnova的研究重点放在流程上面,其实就是大量的函数;至于页面的构造将不再仔细解释。

buildings.php文件不只是处理建筑金属矿产等,而是包括了建筑、研究、造船厂、防御四个功能;通过传递不同的参数来决定进入哪个功能,,所以这个文件其实是一个导航文件。下面我们简单解释下这个文件。

//更新当前星球的建筑队列,比较复杂 UpdatePlanetBatimentQueueList ( $planetrow, $user ); //处理当前用户的科技研究 HandleTechnologieBuild ( $planetrow, $user ); //下面是根据参数进入不同的功能页面 //造船厂页面 case 'fleet': FleetBuildingPage ( $planetrow, $user ); //研究页面 case 'research': ResearchBuildingPage ( $planetrow, $user, $IsWorking['OnWork'], $IsWorking['WorkOn'] ); //防御页面 case 'defense': DefensesBuildingPage ( $planetrow, $user ); //剩下的自然是建筑页面 default: BatimentBuildingPage ( $planetrow, $user ); 下面我们看更新当前星球的建筑队列函数 function UpdatePlanetBatimentQueueList ( &$CurrentPlanet, &$CurrentUser ) { $RetValue = false; //判断是否有建筑队列,字段b_building_id保存建筑队列 if ( $CurrentPlanet['b_building_id'] != 0 ) { //进入循环,开始处理队列 while ( $CurrentPlanet['b_building_id'] != 0 ) { //如果当前建造的建筑时间小于time的话,就处理,字段b_building保存建筑到期的时间 if ( $CurrentPlanet['b_building']

我们继续下去,跟踪入CheckPlanetBuildingQueue函数,这个函数代码挺多,其实简单;我不写注释了,说下流程。先从字段b_building_id解析出来建筑的种类、建筑或拆除、结束建筑的时间等;然后更新该建筑的等级,升级或者降级;更新星球的最大空间和使用空间;更新当前建筑的时间为0和更新当前的剩余建筑队列。不难吧,呵呵。

接下来处理队列中的下一个建筑,跟踪SetNextQueueElementOnTop函数,也不难。先从队列中解析出建筑数据;然后判断是否可以建造,如果可以就要计算建造资源等;如果不行就发送消息等;最后更新建筑完成的时间、剩余建筑队列和资源等。和上面的流程一样简单,拿下。

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