Sharing a simple chat room function implemented in nodejs_node.js
Today I will implement a simple chat room, using nodejs in the background, and socket.io to communicate between the client and the server. This is a relatively mature websocket framework.
Initial work
1. Install express and use it to host socket.io and static pages. Command npm install express --save, --save to add the package to the package.json file.
2. Install socket.io, command npm install socket.io --save.
Write server code
First we host the website through express and attach it to the socket.io instance, because socket.io requires the http protocol for the initial connection
var express = require('express'),
io = require('socket.io');
var app = express();
app.use(express.static(__dirname));
var server = app.listen(8888);
var ws = io.listen(server);
Add a server connection event. When the client connection is successful, an announcement will be sent to all online users. When a user sends a message, a broadcast will be sent to notify other users.
ws.on('connection', function(client){
console.log(' Client.on('join', function(msg){
// Check if there are duplicates
if(checkNickname(msg)){
client.emit('nickname', 'The nickname is duplicated!');
}else{
Client.nickname = msg;
ws.sockets.emit('announcement', 'System', msg 'Joined the chat room!');
}
});
// Listen to send messages
Client.on('send.message', function(msg){
Client.broadcast.emit('send.message',client.nickname, msg);
});
// Notify other users when disconnecting
Client.on('disconnect', function(){
If(client.nickname){
Client.broadcast.emit('send.message','System', client.nickname 'Leave the chat room!');
}
})
})
var checkNickname = function(name){
for(var k in ws.sockets.sockets){
If(ws.sockets.sockets.hasOwnProperty(k)){
If(ws.sockets.sockets[k] && ws.sockets.sockets[k].nickname == name){
return true;
}
}
}
Return false;
}
Write client code
Since the server uses a third-party websokcet framework, the front-end page needs to reference the socket.io client code separately. The source file can be found in the socket.io module. The path under Windows is node_modulessocket.ionode_modulessocket.io-clientdist. Here is For development and compressed versions, just quote the development version by default.The front end mainly handles input nickname checking and message processing. The complete code is as follows:

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