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三人做了一款独立游戏,灵感来源triple,玩法不一样,H5开发,第三天在策略类新品排第一,但第四天有下降趋势,由于是第一次做,对推广没经验,希望大伙指点,手游应该怎么推广?



三人做了一款独立游戏,灵感来源triple,玩法不一样,H5开发,第三天在策略类新品排第一,但第四天有下降趋势,由于是第一次做,对推广没经验,希望大伙指点,手游应该怎么推广?
Jun 07, 2016 am 08:44 AM回复内容:
你这个问题就是在推广,看来你很有经验。 同问,同苦闷啊朋友两个做的一个手游,也是下载量不好,同求大牛知道怎么推广。
Minesweeper, no guess. our iOS game, beyond any existing minesweeper games for its unique and solvable board, try? https://itun.es/hk/94GoL.i 游戏不错啊 下载了 请问现在下载量如何? 你的游戏上来就免费吗...感觉产品不错的话,应该先付费再转免费,增加曝光率,趁APP STORE改革之前善用运营技巧。我觉得这个游戏推广问题真心全在你们自己这块,不用那么多外来平台或社会化媒体,APP STORE方面运营好,肯定不会太差的。多关注下某个类目的排行榜啦,付费排行,免费排行,新品什么的,多加运用哦~ 微博营销,口碑营销,广告平台推广--多盟第一智能手机广告平台
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