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Home Web Front-end H5 Tutorial 整体而言,游戏是创意难还是开发难?

整体而言,游戏是创意难还是开发难?

Jun 07, 2016 am 08:44 AM

不会代码的时候,还能想想
会了代码后就觉得受“能不能开发出来"和"用上新技术"这俩个前提给框住了思维
有同感的吗?

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创意被“通过”并“完整执行”最难。 这问题就好像在问,画漫画的时候,是构思情节难还是下笔难。

到底哪个难是要看需求和能力的。

比如同样想做一个搞笑漫画
一个不懂幽默的插画师想要画,肯定是构思难。
一个不懂绘画的搞笑作家要画,肯定是下笔难。

有能力,这些都不难。没能力,都难。
但是全才太少,才需要大家合作,以及一系列的流程,楼上的朋友也说到了。

合作也是一样,默契了简单,不默契就难。 难的是执行。。。创意和开发都不难。

一款游戏最短的要6个月,最长的要3~4年,在中国憋不住,团队会走人,资方会熬不住,这些都会导致项目流产或者时间拖长。

然后还有一批混迹在团队中,混经验?又或是借鸡生蛋的主,会让你焦头烂额。。

所以中国做游戏开发,难的是人心。 开发难,受到资源,技术水平以及开发进度的影响,创意和开发通常都要互相妥协。 都难。 创意不难,难的是创意如何转变成具体的乐趣。 总体上开发最难,创意基本上都是以微创新为主,每个中级以上的玩家都能提出一些新的想法,至于是否受市场欢迎的创意则需要通过把产品推向用户来验证。
只要你具备模仿别的产品的能力,基本上要创新不会太困难。 个人觉得,魔兽争霸,魔兽世界这种具有深厚故事背景的游戏真不错,我觉得创意技术五五开 这个问题是动态的。
简单来说会有两种情况:
1.大家都会创意但只有少数人会开发的时候,开发更难,也更值钱;
2.大家都会开发但只有少数人会创意的时候,创意更难,也更值钱。

往往是第1种情况多一些,所以总体来说开发更难。 新事务出现,还是创意最重要吧
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