【四圣龙神录的编程教室】第2章、首先运行下看看吧
Jun 07, 2016 pm 03:07 PMhttp://dixq.net/rp/2.html 首先运行一下看看吧。项目的 main.cpp 就是 游戏编程教室里有说到过的 “ 每次都要写的程序的基本框架” ,然后点击编译,运行一下这个程序。 ————————————————————————————————————————
http://dixq.net/rp/2.html
首先运行一下看看吧。项目的 main.cpp 就是 游戏编程教室里有说到过的 “ 每次都要写的程序的基本框架” ,然后点击编译,运行一下这个程序。
——————————————————————————————————————————————————————————————————
————main.cpp 的改动——————
#define GLOBAL_INSTANCE #include "../include/GV.h" int Key[256]; int GetHitKeyStateAll_2(int GetHitKeyStateAll_InputKey[]){ char GetHitKeyStateAll_Key[256]; GetHitKeyStateAll( GetHitKeyStateAll_Key ); for(int i=0;i<br> <p>注:</p> <p>这里为初学者和像我一样不愿研究代码的人做一点简单的代码说明。</p> <p>主要是保存按键输入的函数。首先主函数里调用了上面的函数,传入的参数是定义的全局变量数组Key [256]</p> <p>在上面的函数里,定义了个char 数组,然后传给系统函数GetHitKeyStateAll_Key,获得按键状态。</p> <p>然后遍历一遍char数组,转存到int 数组,把对应的 按键在int数组里 ++,没有按就清零。(完毕,虽然感觉这两个数组来转存有点绕的感觉)</p> <p><br> </p> <p>好了,窗口就调出来了,按ESC的话,就会退出。</p> <p>到此为止,你如果进行很顺利的话,准备工作就完毕了</p> <p><br> </p> <p><br> </p>

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