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大战2013之二:破解浴火银河2硬盘版

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续上文: 破解了IC卡读写器的动态库,实在让人心力交瘁,蛋疼之下,随便找了个游戏玩玩 一不小心,玩上浴火银河2硬盘版(Galaxy On Fire),这个游戏有很多个不同平台的版本 感觉移动好吃力,跑半天都不到目的地,我们这样的人怎么能忍受龟速?更不用说是蜗

续上文:

 

破解了IC卡读写器的动态库,实在让人心力交瘁,蛋疼之下,随便找了个游戏玩玩

一不小心,玩上浴火银河2硬盘版(Galaxy On Fire),这个游戏有很多个不同平台的版本

感觉移动好吃力,跑半天都不到目的地,我们这样的人怎么能忍受龟速?更不用说是蜗牛了!

 

于是抄家伙,疯狂破解!(- -!这家伙,破解上瘾了……)

 

最先破解的是后燃器的加速时间、冷却时间和加速倍率,我改过最高的如下:

加速时间1分钟,冷却1秒,加速1000倍!

 

主要是我想撞一个行星看看是什么样的效果,结果我飞了半天硬是没撞上!

而且,加速太快,摄像机跟不上,直接往后面看了……

 

因此,这一块就不跟大家共享了,只贴一张图证实真相:

大战2013之二:破解浴火银河2硬盘版

 

一次加速就飞了4000多公里,星球还是望尘莫及,于是回头截个图……

 

破解出来比较实用的是修改飞船仓库容量和装甲等,先上个图:

 大战2013之二:破解浴火银河2硬盘版

我不想破解别人的东西,我只想传播下技术。

 

某人说,某人有些虚荣心,喜欢做些惊世骇俗的小动作,不为建功立业……

下面是动态库各个文件的C/C++源代码(按文件名顺序),编译为DLL即可调用(太累了,主程序不想写了,源码也在有空再上传了)。

 

API.DEF

EXPORTS
ReadShips
GetShip
SetShip
SaveShips
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Exports.cpp

#include "Exports.h"
#include "Ship.h"

inline DWORD fnRev(DWORD dwNumber)
{	// 转换字节序
	register DWORD dw1;
	dw1 = dwNumber > 8) & 0xFF00;
	dw1 |= (dwNumber >> 24) & 0xFF;
	return dw1;
}

// DLL入口函数
BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{	//printf("hModule.%p lpReserved.%p \n", hModule, lpReserved);
	switch(ul_reason_for_call)
	{
	case DLL_PROCESS_ATTACH:
		// 进程装载
		SpaceShips = (PSPACESHIP)malloc(sizeof(SPACESHIP) * 44);
		if(!SpaceShips)
			return FALSE;
		break;
	case DLL_PROCESS_DETACH:
		// 线程卸载
		if(SpaceShips != NULL)
		{	// ...
			free(SpaceShips);
			SpaceShips = NULL;
		}
		break;
	case DLL_THREAD_ATTACH:
		break;
	case DLL_THREAD_DETACH:
		break;
	}
	return TRUE;
}

EXPORT_API LONG __stdcall ReadShips(LPCSTR lpShipFile, DWORD *pHash)
{	return (LONG)fnReadShips(lpShipFile, pHash);
}

EXPORT_API DWORD __stdcall GetShip(DWORD dwIndex, DWORD dwPropId)
{	return fnGetShip(dwIndex, dwPropId);
}

EXPORT_API BOOL __stdcall SetShip(DWORD dwIndex, DWORD dwPropId, DWORD dwValue)
{	return fnSetShip(dwIndex, dwPropId, dwValue);
}

EXPORT_API BOOL __stdcall SaveShips(LPCSTR lpShipFile)
{	return fnSaveShips(lpShipFile);
}
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Exports.h

/**/

#ifndef __GAL32_EXP_H_
#define __GAL32_EXP_H_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

//#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>	// FILE

#define EXPORT_API __declspec(dllexport)
#define DESDW(d) ((d > 8) & 0xFF00) | ((d >> 24) & 0xFF))

extern inline DWORD fnRev(DWORD);

#endif</stdio.h></windows.h>
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Hash.cpp和Hash.h是计算MD5的,可以计算任意内存块的md5,目的是检测玩家是否修改了文件

以确定要修改,还是先做备份……主程序都没写,这个也不发上来了,而且容易泄露大侠我的加密风格……

 

Ship.cpp

//

#include "Exports.h"
#include "Ship.h"
#include "Hash.h"

PSPACESHIP SpaceShips;
DWORD dwShipCount = 0;

BOOL fnReadShips(LPCSTR lpShipFile, DWORD *pHash)
{	// ..
	DWORD dwLoop;
	FILE *pfs = fopen(lpShipFile, "rb");
	if(pfs == NULL)
	{	// ..
		return 0;
	}
	dwShipCount = fread(SpaceShips, sizeof(SPACESHIP), 44, pfs);
	fclose(pfs);
	if(dwShipCount != 44)
	{	// ..
		return -1;
	}
	dwLoop = sizeof(SPACESHIP) * 44;
	// 用Hash判断是否是安全的文件
	fnCalcHash(SpaceShips, dwLoop, (DWORD)pHash);
	//for(dwLoop = 0; dwLoop = dwShipCount)
		return 0x80000000;
	switch(dwPropId){
	case 1:
		return fnRev(SpaceShips[dwIndex].dwArmor);
		break;
	case 2:
		return fnRev(SpaceShips[dwIndex].dwCargo);
		break;
	case 3:
		return fnRev(SpaceShips[dwIndex].dwPrice);
		break;
	case 4:
		return fnRev(SpaceShips[dwIndex].dwPriWeap);
		break;
	case 5:
		return fnRev(SpaceShips[dwIndex].dwSecWeap);
		break;
	case 6:
		return fnRev(SpaceShips[dwIndex].dwTurret);
		break;
	case 7:
		return fnRev(SpaceShips[dwIndex].dwEquip);
		break;
	case 8:
		return fnRev(SpaceShips[dwIndex].dwHandle);
		break;
	default:
		return fnRev(SpaceShips[dwIndex].dwIndex);
		break;
	}
	return 0x80000001;
}

BOOL fnSetShip(DWORD dwIndex, DWORD dwPropId, DWORD dwValue)
{	// 返回值应小于0x3FFFFFFF
	if((dwIndex >= dwShipCount)||(dwValue >= 0x40000000))
		return FALSE;
	switch(dwPropId){
	case 1:
		SpaceShips[dwIndex].dwArmor = fnRev(dwValue);
		break;
	case 2:
		SpaceShips[dwIndex].dwCargo = fnRev(dwValue);
		break;
	case 3:
		SpaceShips[dwIndex].dwPrice = fnRev(dwValue);
		break;
	case 4:
		SpaceShips[dwIndex].dwPriWeap = fnRev(dwValue);
		break;
	case 5:
		SpaceShips[dwIndex].dwSecWeap = fnRev(dwValue);
		break;
	case 6:
		SpaceShips[dwIndex].dwTurret = fnRev(dwValue);
		break;
	case 7:
		SpaceShips[dwIndex].dwEquip = fnRev(dwValue);
		break;
	case 8:
		SpaceShips[dwIndex].dwHandle = fnRev(dwValue);
		break;
	default:
		SpaceShips[dwIndex].dwIndex = fnRev(dwValue);
		break;
	}
	return TRUE;
}

BOOL fnSaveShips(LPCSTR lpShipFile)
{	// ..
	FILE *pfs = fopen(lpShipFile, "wb");
	if(pfs == NULL)
	{	// ..
		return FALSE;
	}
	dwShipCount = fwrite(SpaceShips, sizeof(SPACESHIP), 44, pfs);
	fclose(pfs);
	//if(dwShipCount != 44)
	return TRUE;
}
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Ship.h

/**/

#ifndef __GAL32_SHIP_H_
#define __GAL32_SHIP_H_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

typedef struct _tagSpaceShip{
	DWORD dwIndex;
	DWORD dwArmor;
	DWORD dwCargo;
	DWORD dwPrice;
	DWORD dwPriWeap;
	DWORD dwSecWeap;
	DWORD dwTurret;
	DWORD dwEquip;
	DWORD dwHandle;
} SPACESHIP, *PSPACESHIP;

extern PSPACESHIP SpaceShips;
extern DWORD dwShipCount;

extern BOOL fnReadShips(LPCSTR, PDWORD);
extern DWORD fnGetShip(DWORD, DWORD);
extern BOOL fnSetShip(DWORD, DWORD, DWORD);
extern BOOL fnSaveShips(LPCSTR);

#endif
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目前只公布修改飞船的代码,看看大家反应如何先,如果都有需要,那我就为人民服务一下下吧%……

 

2013-02-17 22:56:38

妈妈的,明天又要开工了

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