Home Database Mysql Tutorial Redis源码分析(十七)---multi事务操作

Redis源码分析(十七)---multi事务操作

Jun 07, 2016 pm 04:06 PM
redis affairs analyze seventeen operate Source code

redis作为一非关系型数据库,竟然同样拥有与RDBMS的事务操作,不免让我觉得比较惊讶。在redis就专门有文件就是执行事务的相关操作的。也可以让我们领略一下,在Redis的代码中是如何实现事务操作。首先亮出mulic.c下面的一些API。 /* =======================

redis作为一非关系型数据库,竟然同样拥有与RDBMS的事务操作,不免让我觉得比较惊讶。在redis就专门有文件就是执行事务的相关操作的。也可以让我们领略一下,在Redis的代码中是如何实现事务操作。首先亮出mulic.c下面的一些API。

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/* ================================ MULTI/EXEC ============================== */

void initClientMultiState(redisClient *c) /* 初始化客户端操作 */

void freeClientMultiState(redisClient *c) /* 释放客户端所有与multi/exec相关的资源 */

void queueMultiCommand(redisClient *c) /* 客户端的multi命令队列添加一条新的命令 */

void discardTransaction(redisClient *c) /* 撤销事务操作 */

void flagTransaction(redisClient *c) /* 标记一个事物为DIRTY_EXEC状态,最后这个事物会执行失败,,此方法调用于插入命令的时候 */

void multiCommand(redisClient *c) /* 加入multi命令 */

void discardCommand(redisClient *c) /* 撤销命令 */

void execCommandPropagateMulti(redisClient *c) /* 发送multi命令给所有的从客户端和aof文件 */

void execCommand(redisClient *c) /* 客户单执行Command命令 */

void watchForKey(redisClient *c, robj *key) /* 为客户端添加key监听 */

void unwatchAllKeys(redisClient *c) /* 客户端移除所有的key */

void touchWatchedKey(redisDb *db, robj *key) /* touch key的意思,表示key正在被监听,下一条执行操作将会失败 */

void touchWatchedKeysOnFlush(int dbid) /* 根据key所在的的db,把此db下的watched-key统统touch一遍 */

void watchCommand(redisClient *c) /* watch key 的命令方法,通过client中的参数传值 */

void unwatchCommand(redisClient *c) /* 取消监听key的命令方法 */

Copy after login
方法不是很多,但是里面出现了一个出现频率很高的词"key"。这个key在这里的确是起到了关键的作用。在muli的代码中主要包含了一些,加入命令,执行命令,还有一些撤销指令的操作,比如下面的撤销事务的操作。

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/* 撤销事务 */

void discardTransaction(redisClient *c) {

    freeClientMultiState(c);

    initClientMultiState(c);

    c->flags &= ~(REDIS_MULTI|REDIS_DIRTY_CAS|REDIS_DIRTY_EXEC);

    //客户端取消监听所有的key

    unwatchAllKeys(c);

}

Copy after login
里面有个unwatchAllKeys()的方法。下面是事务操作的关键原理了:

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/* 在事务处理中,存在2种mapping映射,key-->client lists ,表示所有列表中的Client都在监听这个key

    ,当这个key的value发生改变了,可以标记这些Client为DIRTY状态,需要更新了,同时在Client内部也会维护

    一个key of list,表示一个客户端所监视的所有key,当Client发生free操作等,就要把key里面维护的Client列表

    做更新*/

Copy after login

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/* touch key的意思,表示key正在被监听,下一条执行操作将会失败 */

Copy after login
也就是说,正在客户端正在监听的key,他的下一步命令将会执行失败,达到了同步的效果,

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/* "Touch" a key, so that if this key is being WATCHed by some client the

 * next EXEC will fail. */

/* touch key的意思,表示key正在被监听,下一条执行操作将会失败 */

void touchWatchedKey(redisDb *db, robj *key) {

    list *clients;

    listIter li;

    listNode *ln;

 

    if (dictSize(db->watched_keys) == 0) return;

    clients = dictFetchValue(db->watched_keys, key);

    if (!clients) return;

 

    /* Mark all the clients watching this key as REDIS_DIRTY_CAS */

    /* Check if we are already watching for this key */

    listRewind(clients,&li);

    while((ln = listNext(&li))) {

        redisClient *c = listNodeValue(ln);

         

        //遍历该key拥有的Client,把flag标记为DIRTY_CAS状态

        c->flags |= REDIS_DIRTY_CAS;

    }

}

Copy after login
当客户端尝试用touch的方法去监听key的时候,Client的flag状态呗改为了DIRTY_CAS,不禁让我猜测,同步的方法是用CAS算法嘛,如果很多客户端都在用此算法,的确挺耗CPU的哦。总的来说,key维护了一个Client列表,一个Client同样拥有它所有watch的key列表,key的结构体很简单:

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/* 定义了watchedKey结构体 */

typedef struct watchedKey {

    robj *key;

    redisDb *db;

} watchedKey;

Copy after login
key包含了它所属于的哪个数据库,所以刚刚撤销事务的操作,就要把客户端所监听的key都给移除掉了。
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