Python设计模式编程中解释器模式的简单程序示例分享

WBOY
Release: 2016-06-10 15:05:45
Original
1139 people have browsed it

模式特点:给定一个语言,定义它的文法的一种表示,并定义一个解释器,这个解释器使用该表示来解释语言中的句子。

我们来看一下下面这样的程序结构:

class Context:
  def __init__(self):
    self.input=""
    self.output=""

class AbstractExpression:
  def Interpret(self,context):
    pass

class Expression(AbstractExpression):
  def Interpret(self,context):
    print "terminal interpret"

class NonterminalExpression(AbstractExpression):
  def Interpret(self,context):
    print "Nonterminal interpret"

if __name__ == "__main__":
  context= ""
  c = []
  c = c + [Expression()]
  c = c + [NonterminalExpression()]
  c = c + [Expression()]
  c = c + [Expression()]
  for a in c:
    a.Interpret(context)

Copy after login

那么它所体现出的类图是这样的:

201632150316773.png (682×450)

再来看一个例子:

#encoding=utf-8 
# 
#by panda 
#解释器模式 
 
def printInfo(info): 
  print unicode(info, 'utf-8').encode('gbk'), 
 
#上下文类:演奏内容 
class PlayContext(): 
  text = None 
  PlayText = None 
 
#抽象表达式类 
class Expression(): 
  def Interpret(self, context): 
    if len(context.PlayText) == 0: 
      return 
    else: 
      playKey = context.PlayText[0:1] 
      context.PlayText = context.PlayText[2:] 
      tmp = context.PlayText.index(' ') #找出第一个空格出现的位置 
      playValue = context.PlayText[0:tmp] 
      context.PlayText = context.PlayText[tmp+1:] 
      self.Excute(playKey,playValue) 
   
  def Excute(self,playKey,playValue): 
    pass 
 
#音高 
class Pitch(Expression): 
  pitch = None 
  def Excute(self, key, value): 
    value = int(value) 
    if value == 1: 
      self.pitch = '低音' 
    elif value == 2: 
      self.pitch = '中音' 
    elif value == 3: 
      self.pitch = '高音' 
    printInfo(self.pitch) 
     
#音符 
class Note(Expression): 
  Notes = { 
  'C':1,   
  'D':2, 
  'E':3,   
  'F':4,   
  'G':5,   
  'A':6,   
  'B':7,   
  } 
  note = None 
  def Excute(self, key, value):    
    self.note = self.Notes[key] 
    printInfo('%d' % self.note) 
 
 
def clientUI(): 
  context = PlayContext() 
  context.PlayText = "O 2 E 0.5 G 0.5 A 3 E 0.5 G 0.5 D 3 E 0.5 G 0.5 A 0.5 O 3 C 1 O 2 A 0.5 G 1 C 0.5 E 0.5 D 3 " 
  expression = None; 
  while(len(context.PlayText) > 0): 
    str = context.PlayText[0:1]; 
    if(str == 'O'): 
      expression = Pitch() 
    elif(str == 'C' or str == 'D' or str == 'E' or str == 'F' or str == 'G' or str == 'A' or str == 'B' or str == 'P'): 
      expression = Note() 
    expression.Interpret(context) 
       
  return 
 
if __name__ == '__main__': 
  clientUI(); 
Copy after login


类图:

201632150401221.gif (695×368)

source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template