


Detailed explanation of the use of JavaScript classes_Basic knowledge
The following is the constructor method to create a class:
function className (prop_1, prop_2, prop_3) {
this.prop1 = prop_1;
this.prop2 = prop_2;
this.prop3 = prop_3;}
With the above class, we can create instances for the class:
var obj_1 = new className(v1, v2, v3)
var obj_2 = new className(v1, v2, v3)
We can also give Class addition method (method) is actually the Function in Function.
function className (prop_1, prop_2, prop_3) {
this.prop1 = prop_1;
this.prop2 = prop_2;
this.prop3 = prop_3;
this.func = function new_meth (property) {
//coding here
}
}
Attribute access domain:
In JavaScript, the properties of an object are global by default, which means that the property can be directly accessed both inside and outside the object. In the above example, this.prop1, this.prop2, and this.prop3 are all global properties.
How to define private attributes? Using var, in the following example, price becomes a private property!
function Car(listedPrice, color) {
var price = listedPrice;
this.color = color;
this.honk = function() {
console.log("BEEP BEEP!!");
};
}
If you want to access a private property, then you can add a method in the object to return the private property. Because the method is in the object, you can access the private property of the object. By calling this method externally, you can access this private property. But in the method, you can no longer use this. Like the example above, to access price, you can add a method to the object:
this.getPrice = function() {
//return price here! -------------------------------------------------- --------------------------
Inherit using the following syntax:
Use instanceOf to check whether the object is an inheritance of an object and return true or false.
Add methods to the inherited object:
this.electricity=100;
var price = listedPrice;
}
//Make the new object inherit CarElectricCar.prototype = new Car();
// Add method for new object
this.electricity = 5*numHours;
};
re Write the values or methods of the prototype object:
function Car( listedPrice ) {
var price = listedPrice;
this.speed = 0;
this.numWheels = 4;
this.getPrice = function() {
return price;
};
}
Car.prototype.accelerate = function() {
this.speed = 10;
};
function ElectricCar( listedPrice ) {
var price = listedPrice;
this.electricity = 100;
}
ElectricCar.prototype = new Car();
// 重写accelerate方法
ElectricCar.prototype.accelerate = function() {
this.speed = 20;
};
// 添加新方法decelerateElectricCar.prototype.decelerate = function(secondsStepped) {
this.speed -= 5*secondsStepped;
};
myElectricCar = new ElectricCar(500);
myElectricCar.accelerate();
console.log("myElectricCar has speed " myElectricCar.speed);
myElectricCar.decelerate(3);
console.log("myElectricCar has speed " myElectricCar.speed);

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