Home > Web Front-end > JS Tutorial > body text

In-depth understanding of prototype and inheritance in JavaScript_Basic knowledge

WBOY
Release: 2016-05-16 17:37:07
Original
860 people have browsed it

Generally speaking, an object in JavaScript is a pointer to a prototype and a list of its own properties. JavaScript uses the concept of copy-on-write when creating objects.
Only the constructor has the prototype attribute. Prototype chain inheritance is to create a new pointer pointing to the prototype attribute of the constructor.
The reason why the prototype attribute is special is due to the traversal mechanism when reading attributes in JavaScript. Essentially it's just an ordinary pointer.

Constructors include:
1.Object
2.Function
3.Array
4.Date
5.String

Let’s give some examples

Copy the code The code is as follows:

<script> <br>//Each function has a default attribute prototype, and the constructor of this prototype points to this function by default <br>//Note that Person.constructor is not equal to Person.prototype.constructor. Function instances come with constructor attributes <br> function Person(name) { <br> this.name = name; <br> }; <br> Person.prototype.getName = function() { <br> return this.name; <br> }; <br> var p = new Person("ZhangSan"); <br><br> console.log(Person.prototype.constructor === Person); // true <br> console.log( p.constructor === Person); // true, this is because p itself does not contain the constructor attribute, so what is actually called here is Person.prototype.constructor <br></script>

Our purpose is to express
1. Indicate that Person inherits from Animal
2. Indicate that p2 is an instance of Person

Let’s modify the pointing of the prototype attribute so that Person can obtain the methods in the prototype attribute in Animal. That is, Person inherits from Animal (people are beasts)

Copy code The code is as follows:

<script> <br> function Person(name) { <br> this.name = name; <br> }; <br> Person.prototype.getName = function() { <br> return this.name; <br> }; <br> var p1 = new Person( "ZhangSan"); <br><br> console.log(p.constructor === Person); // true <br> console.log(Person.prototype.constructor === Person); // true <p> function Animal(){ } <br><br> Person.prototype = new Animal(); //The reason why Person.prototype = Animal.prototype is not used is because new has other functions. Final summary. <br> var p2 = new Person("ZhangSan"); <br><br>//(p2 -> Person.prototype -> Animal.prototype, so p2.constructor is actually Animal.prototype.constructor)<br><br> console.log(p2.constructor === Person); // The output is false, but our original intention is for it to be true, indicating that p2 is an instance of Person. At this time, goal 1 has been achieved, but goal 2 has not been achieved. <br></script>

But if we modify it like this

Person.prototype = new Animal();
Person.prototype.constructor = Person;

At this time p2. The consturctor is right, it points to Person, indicating that p2 is an instance of the Person class, but a new problem arises. At this time, goal 2 has been achieved, but goal 1 has not been achieved.
Purpose 1 and Purpose 2 are contradictory to each other at this time, because prototype expresses two contradictory meanings at this time,
1 indicates who the parent class is
2 is copied as the prototype of its own instance

Therefore, we cannot directly use the prototype attribute to indicate who the parent class is, but use the getPrototypeOf() method to know who the parent class is.

Copy code The code is as follows:

Person.prototype = new Animal();

Person.prototype.constructor = Person;

var p2 = new Person("ZhangSan");

p2.constructor //Show function Person() {}

Object.getPrototypeOf(Person.prototype).constructor //Show function Animal() {}

It separates these two concepts


Finally to summarize:
When the code var p = new Person() is executed, new does the following things:

Create a blank object

Create a pointer to Person.prototype

Pass this object into the constructor through the this keyword and execute the constructor.

If Person.prototype = Animal.prototype is used to indicate that Person inherits from Animal, the instanceof method will also show that p is also an instance of Animal and return true. The reason why this method is not used is because of the following two reasons:

1.new creates a new object, which avoids that setting Person.prototype.constructor = Person will also cause the value of Animal.prototype.constructor to change to Person, but dynamically gives this newly created object a constructor instance attribute, so that the attribute constructor on the instance covers Animal.prototype.constructor, so that Person.prototype.constructor and Animal.prototype.contructor are separated.

2. The attributes of Animal’s own this object cannot be passed to Person

By using the hasOwnProperty() method, it is clear when accessing instance properties and when accessing prototype properties.

Related labels:
source:php.cn
Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn
Popular Tutorials
More>
Latest Downloads
More>
Web Effects
Website Source Code
Website Materials
Front End Template
About us Disclaimer Sitemap
php.cn:Public welfare online PHP training,Help PHP learners grow quickly!