How to implement HTTP streaming using C++?
How to implement HTTP streaming in C? Create an SSL stream socket using the Boost.Asio and asiohttps client libraries. Connect to the server and send an HTTP request. Receive HTTP response headers and print them. Receives the HTTP response body and prints it.
How to implement HTTP streaming in C
Introduction
Streaming It is a method of real-time transmission of media data through the HTTP protocol. It allows the client to receive a continuous stream of data from the server without waiting for the entire file download to complete. This article describes how to implement HTTP streaming in C using the Boost.Asio and asiohttps client libraries.
Preparation
- Install Boost.Asio and asiohttps libraries.
- Create a CMake project that supports SSL.
Code
The following is the code to implement HTTP streaming:
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Practical case
This program can be used to receive and play streaming media files from the server. Here is an example of playing a streaming file downloaded from example.com:
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NOTE
- Make sure the server supports HTTP streaming.
- HTTP streaming requires an SSL-enabled server and client.
- This sample program is for demonstration purposes only and requires more comprehensive error handling and optimization before it can be used in a production environment.
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