"Taris World" recently carried out a three-day technical verification test on the iOS side. At the same time, it updated the producer's Q&A column to report to players on the progress of gameplay optimization, as well as more plans for version optimization and subsequent development. , how did the producers think and arrange it? Today, producer Sister Min is here to report on the optimization progress and plans for a non-deleted version.
Key points of the video:
● The problem that everyone is worried about is "squeezing the liver" in daily experience, has been optimized from two directions: burden reduction and catch-up mechanism;
● Group experience Tuning has been optimized from four directions: adjusting the starting rhythm of the group, adjusting the complexity of the group BOSS, the cross-server matching mechanism of the group, and canceling the limit on the number of side fights;
● Balance issues, starting from the professional balance Adjustments and arena experience adjustments have been optimized;
● Basic experience issues have been optimized from three directions: overall performance, combat feel, and basic experience upgrades;
● Deputy jobs and leisure Issues related to gameplay and other peripheral systems have been optimized in five directions: equipment empowerment inheritance, exploration gameplay optimization, fishing difficulty reduction, world BOSS cross-server, and social functions;
● Follow-up development plans include: adding a copy mode and rewards, the gradual opening of career gender options, improved mobile convenience, continued development of long-term content, etc. See the video for more details.
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