How to add points to Devil May Cry skills in Dungeon and Fighter Origins? Most of the skills in Devil May Cry in Dungeon and Fighter Origins are hands-off skills. Many friends still don’t know how to add points to Devil May Cry skills in Dungeon and Fighter Origins. Here are some recommendations for adding points to Devil May Cry skills in DNF mobile game. Let’s take a look.
1. Skill gameplay
General skills
After Jumping, slimming and crouching, piercing, physical critical strike (passive), spell critical strike (passive), normal attack, jumping
Basic skills
Uplift: Picked up from the lower section Slashing can levitate the opponent. There is hegemony judgment when attacking.
Split Wave Slash: After slashing the opponent in front, the split wave attack power will be released. The split wave attack power will subject nearby opponents to multi-stage attack output and cause the opponent to be bounced away. Upward and downward slashes can only cause output to the captured opponent, while cracking wave attack power can cause output to the grabbed opponent and nearby opponents.
Earth-shattering Wave Sword: Quickly release the wave sword without attributes forward, which can knock the opponent back and make him fall to the ground. The wave sword increases in size as the skill level increases.
Cross Slash: Swing the weapon to send a cross slash to the opponent, and order the bleeding cross to attack the opponent; there is a certain probability that the opponent will enter a bleeding state.
Collapse Mountain Strike: Leap forward low and hit the ground with a weapon. There are multiple stages of attack judgment. The final blow can make the opponent fall to the ground. The jump interval will change according to the interval of pressing and releasing the command key when releasing the skill.
Ghost Slash: Command ghosts and gods to the weapon, and deliver super powerful dark attribute slashes to the opponent.
Three-stage slash: Attack the opponent in front with three consecutive slashes at the same time as the scrolling. The cooling time will be calculated after interrupting or completing the consecutive slashes.
Level 5
Silver Light Falling Blade: Stabs the opponent downwards while jumping. The higher the jump, the more powerful the jump stab. And there will be a shock wave when landing.
Continuous thrust attack (passive): Press the attack button while charging forward to attack, and an additional thrust attack will be added. When attacking with a thrust, you can increase your hit rate and repel your opponent.
Aerial Slash (Passive): Can continuously slash the opponent in the air. The second slash from the air is activated, and the attack power of the consecutive slashes in the air is combined.
Kazan of Blade Soul:
Block: Absorb the attack output and will be knocked back for a certain period of time.
Level 10
Cloth Armor Specialization (Passive): When equipped with cloth armor, it can increase intelligence, physical strength, release speed, movement speed, maximum blood volume, maximum magic value, Magic recovery speed.
Dark Affinity (Passive): Dark attribute resistance +20, light attribute resistance -10. Passive skills are automatically acquired when changing jobs.
Moonlight Slash: Use the power of ghosts and gods to release 3 consecutive slashes forward.
Death Tombstone: Drops a tombstone in a certain area near you to attack the opponent. There is a certain probability that the hit opponent will enter a cursed state.
Dark Moon Attack: Increases the dark attribute resistance of yourself and nearby teammates, and reduces the dark attribute resistance of nearby opponents. The result is maintained for a certain period.
Seal Breaking (Passive): Break the seal on Devil May Cry's left arm, release the power of ghosts and gods of armor-piercing attack, and use [Kazan of Blade Soul], [Saya of Frost], [Pu Meng of Corrosion] , [Ghost Slaying] skills each add Lv1.
Kaijia of the Afterimage (Passive): Use the power of ghosts and gods to increase your movement speed. The result will be maintained for a certain period, and you will enter an invincible state during a certain period of forward charging. Normal attacks and forward attacks. Will switch to dark attribute spell attack.
Level 15
Pulmonary Meng of Corrosion: Commands the general evil meng to reduce the abnormality resistance and magic defense of opponents within the command area, and the effect is maintained for a certain period of time.
Level 20
Ghost Whip: Swing the weapon in your hand like a whip, and pull opponents far away in front of you.
Level 25
The Soul-Eating Ghost Slash (Passive): The Ghost Slash can be released after accumulating energy. After the Ghost Slash hits the opponent at the same time, the Soul-Eating Ghost Slash can be released through additional manipulation and spray the Ghost God Rush. Wave. By accumulating energy, Demon Slayer's attack power can be increased to a large extent. When accumulating energy reaches the maximum value, you can enter a dominating state, and the result will be maintained for a certain period of time
Level 30
Frost Saya: Commands Saya to output ice attribute spells to the opponent within the command area at certain intervals; and has a certain probability of causing the opponent to enter a frozen state, which will last for a period of time.
Level 35
Ghost Flash: Move a certain distance at an extremely fast speed and slash the opponent, but you can only rush forward in front of [Kaija of Afterimage] and enter the invincible state Use when using.
Level 40
Rakshasa of the Plague: Commands a plague ghost to attach itself to the opponent, reducing its attack speed, physical defense and stiffness, and adding randomness in poisoning, blindness, and bleeding. An abnormal situation.
Ghost Slashing Fury: After pouring the power of ghosts and gods into the sword, slash forward and trigger an explosion. The opponent hit by the explosion will receive dark attribute explosion output.
Level 45
Carol of Dark Flame: Command Carlo and launch a clone of Carlo to the opponent. If you press the command key again, Carlo will turn into the Dark Flame Sword and attack the opponent. Launches a three-hit combo of two-sword style.
The Dark Flame Sword: It can only be used under the condition of Carlo of Dark Flame. He ordered the Dark Flame Sword, which condensed Carlo's power, to rush forward with two sword movements, attacking the opponent one after another. Opponents hit will be engulfed in black flames.
Level 50
The Seventh God, Ghost and Evil God Braxiu: Braxiu who orders a rampage and causes dark attribute spell output to a wide range of opponents. When commanding Braxiu, at least 2 ghosts and gods must be commanded within a certain range. The greater the number of ghosts and gods, the shorter the time it takes for Braxiu to appear, and the higher Braxiu's attack power is.
Terrifying Aura: Three shots can create a terrifying dark aura for nearby opponents, which can reduce the dark attribute resistance and movement speed of nearby opponents.
2. Skill points added
1. Awakening skills
Devil May Cry’s active awakening skill can be regarded as the strongest skill in the entire DNF. Extremely high damage, handsome appearance, perfect skill form, and even an escape skill. The 7th Ghost and God: The Evil God's Horatio, nicknamed the Big Whale, is strong and handsome, needless to say, full points.
Devil May Cry's passive awakening skill is not outstanding among other professions in terms of its own increase, but it can reduce the movement speed and attack speed of surrounding enemies, making it a rare control passive.
2. BUFF skills
Devil May Cry’s permanent BUFF skill is Kaija of Afterimage. This does not significantly increase one's own damage. The main reason is that it can have an invincible frame for a certain period of time, which is a life-saving and PK skill. Devil May Cry's BUFF increase mainly comes from his various formations.
Carol of Dark Flame is a colorless BUFF skill that Devil May Cry can only learn at level 45. It is a guarantee for Devil May Cry's continuous output. As a profession where most of the skills are hands-off skills, Carlo's skill brings Devil May Cry's endurance to its peak.
3. Small skills
The damage of Devil May Cry's small skills is not impressive, but the duration of his colorless skill Ice Formation is similar to the CD time, which means that it can be maintained almost throughout the process. Ice array. Therefore, Devil May Cry has very little demand for small skills. Ice Formation can perfectly undertake the task of clearing the map. It is recommended to reserve skill points for large colorless skills.
4. Overall points added
The above is the detailed content of How to add points to Devil May Cry skills in Dungeon and Fighter Origins. Recommendations for adding points to Devil May Cry skills in DNF mobile game.. For more information, please follow other related articles on the PHP Chinese website!