Home Mobile Game Tutorial Gaming News Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

Jun 01, 2024 pm 04:17 PM
Fairy Sword World fairy sword open world wind test Yuling

The "Phantom Beast Palu craze" in the past few months has set off a new round of arms race in the gaming circle. Everyone is guessing who can make a Palu like the fastest. It is Tencent, NetEase and others. A major manufacturer is either a well-known two-dimensional girl game that just revealed its actual machine in March, or a leading open world product that just released new country information a few days ago.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

But no one expected that the new open world work of the Fairy Sword IP, "The World of Fairy Sword", would do this quietly, and it would be done really quickly. It can be played by everyone!

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

In the latest version preview of "World of Sword and Fairy", the official announced that the "Fengqi" test on May 31 will implement the new "Yingling" gameplay system. By combining the core concept of "all things are animistic", the development team iteratively upgraded the classic gameplay of Fairy Sword IP, bringing players a different open world game experience.

By then, even the ferocious Wraith BOSS can be turned into a minion after being conquered, and will be driven by the player to fight wherever he wants, including farming.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

(Preview presentation of the version of "World of Sword")

As soon as the actual gameplay of the game was displayed, countless players participated in the discussion, and everyone offered suggestions and ideas. Officials are also constantly "copying notes" in the comment area about the gameplay that may appear in the new version.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

Even the stock price of China Mobile Games rose by more than 20% that day. The author has only one thought at this time: Man!

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

As the first open world game of Fairy Sword IP, it has allowed everyone to try the Parlu-style gameplay so quickly. This wave of operations of "Sword and Sword World" really makes people curious: can it Can't you combine these two things clearly without causing drama? Next, let’s take a look at what this “Yu Ling” is all about.

1. The first game that successfully implemented the Palu gameplay was actually in Fairy Sword

Yuling Yuling, as the name suggests, is to use the power of spiritual beasts and monsters for your own use.

Old fans of Sword and Fairy must be familiar with this. In "Sword and Sword 2", there is a plot where Li Yiru conquers a spiritual beast and fights side by side with it. The author still can't forget the beautiful water-taming spirit in "Sword and Sword 2" Yun'er".

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

As a collection of the contents of all previous works of the Fairy Sword IP, "The World of Fairy Sword" is originally determined to create an ecological world where humans, demons, and gods coexist. This is reflected in the game. It was revealed from the beginning.

When players first enter the game, they will participate in a lively 100th birthday banquet, see various creatures flexibly carry items, witness children transform into cranes and fly high, and finally all races will toast together to celebrate. What a wonderful atmosphere where humans and demons coexist.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

Starting from the first and second tests, through the "spirit transformation" gameplay, players have been able to experience in-depth interactions with non-player characters, such as possessing different objects and spirits. to advance the story, or to inspire the broom spirit to rejuvenate it.

The puzzle-solving part of the mechanism also incorporates spirit transformation elements. Using the special abilities of possessed spirits to solve problems is very fairy-like, such as manipulating the brush spirit to release the seal, or controlling the lotus spirit to explore underwater. treasure.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

However, during early testing, some players reported that this method of solving puzzles was a bit stiff and seemed to overemphasize the function of transforming spirits, especially when players have powerful magical skills. In the case of the Five Spirits System, it seems a bit unnecessary.

In response to player feedback, the development team responded quickly and prepared rectifications. Coinciding with the popularity of "Fantasy Beast Palu", which also advocates the coexistence of humans and non-human beings living in the same world, the new management survival gameplay and emotional value brought by Palu gave inspiration to "World of Sword and Fairy"—— After all, there are so many spiritual beasts in the entire "Sword of Immortal" series, so there's really nothing wrong with making it a Parlu-style gameplay!

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

Ever since, while retaining the original concept of "transforming spirits", "World of Sword" has greatly expanded the scope of interaction, making every creature in the game an interactive partner. The new "Soul Control" system not only The monsters can be used to assist players in fighting, and they have become the key to players exploring the world.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

("I" transformed into a crane, carrying the NPC Luling)

To put it simply, all the monsters that players encounter in the open world, Including BOSS can be conquered.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

(Coincidentally, the spirit that subdues the spirit is indeed a gourd)

Players can ask the spirit to help eavesdrop on information and look for traces of treasures everywhere; They can be arranged for farming and home construction; they can also be used in the rear base to help with medicine manufacturing, equipment upgrading, etc.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

#The addition of the breeding system further highlights the diversity of genetic characteristics of the spirits who already have individual differences.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

At the same time, the five-spirit abilities and skills of the monsters and the free combination of the massive magical skills of the players also make the combat strategies of "World of Sword and Fairy" extremely rich. Exploring and solving puzzles provides more ingenuity and means. Different keys can open the same lock.

Even the flying swords that players step on when flying with swords may be transformed by spirits. In the third test, "World of Sword" will also add an original sword combat gameplay. Compared with traditional aerial combat, it will provide special combat skills such as sword dodge and barrage attacks. By flexibly using swords and falling attacks, players can also achieve smooth switching between air and ground.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

It can be said that the "Yuling" system cleverly integrates multiple systems such as combat, exploration, manufacturing, home, and cultivation, allowing them to connect and function with each other, giving them The higher degree of freedom and playability of this open world also gives this "Palu-like" gameplay a feasible way to integrate into the native world view and truly implement it.

As producer Jiang Haitao said, "When inanimate objects have spirituality and emotions, they can become important partners in players' adventures and create more incredible and wonderful events."

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

2. The opportunity to try a new open world lies in the "freshness"?

The author noticed that the once-famous open world concept, what we call "content-based games", seems to have encountered a bottleneck in development. Even the head-to-head two-dimensional open world games that caused a craze in the past have become increasingly difficult to stimulate players' desire to explore.

At its root, how to continue to provide freshness and exploration fun in a vast game space has always been an old problem that has troubled developers.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

In the early years, Ubisoft’s formulaic open world was criticized. The design of collection elements, NPC interaction methods and side tasks were very different from previous generations; The content-cramming domestic open world is also a headache. In the name of super large area, super high freedom, or no family, free to steal the banner, in fact, it is full of a large number of similar collection tasks, dense and lack of creativity. The puzzle-solving process and even the formal character growth path give people a feeling of "changing the soup without changing the medicine".

The author has asked several friends who have given up exploring new maps in the existing open world. Most of them are very helpless, "It takes too much time, and the new map does not mean that the exploration method is completely new." Yes, it’s more of a pile-up of old puzzle-solving gameplay, and the fun of exploration becomes less and less.”

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

##Especially in continuous service-based open world games. In , the rapid iteration of new maps, plots, characters, gameplay, etc. all require "continuous production capacity" to maintain it. However, the frequent launch of so-called "micro-innovative" mini-games often seems to be a compromise to the pressure of continuous output, and their actual entertainment value is often unsatisfactory.

It is in this market environment that players’ expectations for a new open world game may be more focused on whether it can bring a truly meaningful “new experience”.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

The "Spirit Control" gameplay of "World of Sword and Fairy" is exactly the response to this challenge. It encourages players to take the initiative to deeply interact with the creatures in the game world. This interaction is not limited to combat, but also covers multiple dimensions such as cultivation and exploration, forming a highly interconnected game ecosystem that aims to restore the open world. Free spirit of exploration. This is not only a breakthrough attempt at the traditional open world model, but also a sincere response to the long-awaited expectations of Fairy Sword fans.

3. Not only spirit beasts can be "Palu", players are looking forward to more

Since the official announcement of the third test news in April, many players have expressed doubts about the origin of "Yuling" There are many beautiful ideas in the re-innovation design of the classic gameplay of Fairy Sword. They not only hope to have more interactions with demon spirits, but also hope to strengthen the interaction with ordinary creatures.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

This player’s curiosity about the selling points of the gameplay is in sharp contrast to the early public opinion of “World of Sword and Fairy”. The arguments made at that time, such as "the sense of déjà vu is too strong", "there is not much core of Fairy Sword itself", "not like the game of 2023", etc., seem to be less common now, and players can clearly feel that "World of Fairy Sword" The progress of the game has gone from the initial exploration of the big world to now focusing more on the deep integration of emotional communication and story telling.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

This is related to the team’s gradually clear game vision. Producer Haitao said in an interview before, “We adjusted our development strategy last year and no longer blindly pursue endless pursuits. Instead of having freedom of boundaries, we have chosen a more cautious and in-depth development path. We hope that through a closer combination of open world gameplay and plot narrative, we can tell a story with more emotional depth and characteristics, and return to the core value of the Fairy Sword IP - to create a A game world with warmth and soul. "

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

## Judging from the current scant information, the potential of the "Yingling" gameplay has not yet been fully explored. It provides players with more opportunities. A broader stage for free exploration and interaction, and it also opens up countless possible gameplay directions for the game itself. We hope that this first open-world work of the Fairy Sword IP will develop its unique core competitiveness.

Efficiency catching up with Tencent and NetEase? This is the first domestic Palu-style open world!

Let us look forward to the opening of the "Wind Qi" test on May 31, and let's unveil the mystery of the new gameplay of "Yu Ling" together.

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