Table of Contents
Reference counting mechanism in C++ memory management
Principle of reference counting
Practical case
Advantages and Disadvantages
Home Backend Development C++ Reference counting mechanism in C++ memory management

Reference counting mechanism in C++ memory management

Jun 01, 2024 pm 08:07 PM
Reference counting Memory management

The reference counting mechanism is used in C++ memory management to track object references and automatically release unused memory. This technology maintains a reference counter for each object, and the counter increases and decreases when references are added or removed. When the counter drops to 0, the object is released without manual management. However, circular references can cause memory leaks, and maintaining reference counters increases overhead.

Reference counting mechanism in C++ memory management

Reference counting mechanism in C++ memory management

In C++, memory management is crucial, and reference counting is a commonly used technology , used to track the reference status of objects and automatically release the memory occupied by unused objects.

Principle of reference counting

Every object contains a reference counter, which records the number of valid references pointing to the object. When a new reference points to the object, the counter is incremented by 1; when a reference no longer points to the object, the counter is decremented.

When the counter drops to 0, it means that the object is no longer referenced by any reference and the memory it occupies can be safely released.

Practical case

The following code shows how to use reference counting in C++:

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class MyClass {

private:

    int refCount;

 

public:

    MyClass() : refCount(0) {}

 

    ~MyClass() {

        if (refCount == 0) {

            cout << "MyClass object destroyed.\n";

        }

    }

 

    void addReference() {

        ++refCount;

    }

 

    void releaseReference() {

        if (--refCount == 0) {

            delete this;

        }

    }

};

 

int main() {

    // 创建 MyClass 对象并添加引用

    MyClass* obj1 = new MyClass();

    obj1->addReference();

 

    // 再次添加引用

    obj1->addReference();

 

    // 释放引用

    obj1->releaseReference();

 

    // 对象不被使用,被自动释放

    obj1->releaseReference();

 

    return 0;

}

Copy after login

In the main function:

  • Create a MyClass object obj1 and add a reference.
  • Add a reference again, now the reference count of obj1 is 2.
  • Release a reference and the reference count drops to 1.
  • Release another reference, the reference count is 0, the object is automatically released and the message is displayed.

Advantages and Disadvantages

Advantages:

  • Memory is released automatically, no manual management is required.
  • Only releases memory when the object is no longer used, improving efficiency.

Disadvantages:

  • Circular references may cause memory leaks (neither two objects that refer to each other will be released).
  • Need to maintain a reference counter in the object, which increases overhead.

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