Home Backend Development Golang How does Go WebSocket implement message queue?

How does Go WebSocket implement message queue?

Jun 02, 2024 am 10:03 AM
message queue

Go WebSocket implements message queues by using channels. The implementation steps are as follows: 1. Create a message queue channel. 2. Start a goroutine to listen for incoming messages. 3. In the handler, write the message to the message queue. 4. When a message needs to be sent, write the message to the queue. This approach can be used to build real-time applications such as chat, collaborative editors, and real-time stock updates.

Go WebSocket 如何实现消息队列?

Go WebSocket How to implement message queue

WebSocket is a full-duplex communication protocol that can be used between the client and the server. establish a continuous connection between them. It is based on TCP and can be used to build real-time applications such as chat, collaborative editors, and real-time stock updates.

Go provides native WebSocket support, allowing developers to easily establish and manage WebSocket connections. However, in real applications, it may be necessary to implement a message queue to handle a large number of incoming and outgoing messages.

Implementing a message queue

A simple way to implement a message queue in Go is to use channels. Channels are a synchronous communication mechanism that allow values ​​to be safely exchanged between concurrent coroutines.

Create a message queue channel:

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var messageQueue chan []byte

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Start a goroutine to listen for incoming messages:

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go func() {

    for message := range messageQueue {

        // 处理传入消息

    }

}()

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In the handler, write the message to the message queue:

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func handleConnection(conn *websocket.Conn) {

    for {

        message, err := conn.ReadMessage()

        if err != nil {

            // 处理错误

        }

 

        messageQueue <- message.Payload

    }

}

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When a message needs to be sent, write the message to the queue:

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func sendMessage(message []byte) {

    messageQueue <- message

}

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Practical case

Consider a simple chat application where the client and server Use WebSockets to communicate.

Client code:

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package main

 

import (

    "context"

    "flag"

    "fmt"

    "log"

 

    "github.com/gorilla/websocket"

)

 

var addr = flag.String("addr", "localhost:8080", "http service address")

 

func main() {

    flag.Parse()

 

    // 连接到服务器

    conn, _, err := websocket.DefaultDialer.DialContext(context.Background(), "ws://"+*addr, nil)

    if err != nil {

        log.Fatal("Could not connect to server", err)

    }

 

    // 读取来自服务器的消息

    go func() {

        for {

            _, message, err := conn.ReadMessage()

            if err != nil {

                log.Println("Could not read message:", err)

                return

            }

 

            fmt.Println(string(message))

        }

    }()

 

    // 发送消息到服务器

    scanner := bufio.NewScanner(os.Stdin)

    for scanner.Scan() {

        conn.WriteMessage(websocket.TextMessage, []byte(scanner.Text()))

    }

}

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Server code:

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package main

 

import (

    "context"

    "flag"

    "log"

    "net/http"

 

    "github.com/gorilla/websocket"

)

 

var upgrader = websocket.Upgrader{

    ReadBufferSize:  1024,

    WriteBufferSize: 1024,

}

 

var addr = flag.String("addr", ":8080", "http service address")

var messageQueue chan []byte

 

func main() {

    flag.Parse()

 

    messageQueue = make(chan []byte)

 

    // 启动消息队列监听器

    go func() {

        for message := range messageQueue {

            // 处理消息

        }

    }()

 

    // 处理 WebSocket 连接

    http.HandleFunc("/ws", wsHandler)

    log.Fatal(http.ListenAndServe(*addr, nil))

}

 

func wsHandler(w http.ResponseWriter, r *http.Request) {

    // 升级到 WebSocket 连接

    conn, err := upgrader.Upgrade(w, r, nil)

    if err != nil {

        log.Println("Could not upgrade", err)

        http.Error(w, "Could not upgrade", http.StatusInternalServerError)

        return

    }

 

    // 处理连接

    go handleConnection(conn)

}

 

func handleConnection(conn *websocket.Conn) {

    for {

        // 读取消息

        _, message, err := conn.ReadMessage()

        if err != nil {

            log.Println("Could not read message:", err)

            return

        }

 

        // 存储消息到队列

        messageQueue <- message

    }

}

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