The diversity of view modes in Blender is one of its powerful features, helping users view and process 3D models from different angles. PHP editor Apple will introduce in detail the operations of changing the view mode in Blender, including translation, rotation, zoom, front view, partial view and perspective view. Understanding these operations will greatly improve user efficiency and convenience in 3D modeling and animation.
First open the scene object in blender.
By default, you can switch and modify the view by selecting the [View] menu in the lower left corner.
For example, selecting [Right View] will switch to the right view of the scene object. Generally, there is a separate numeric keyboard on the desktop keyboard, and you can use the numeric keys to switch.
If it is a notebook, you can select [File]--[User Configuration].
You will enter the [User Settings Panel] window.
Switch to the [Input] tab, check [Simulate Numeric Keyboard], and finally [Save User Configuration], so that you can use the number switch at the top of the notebook to modify the scene view in the future.
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