


In-depth analysis of JavaScript call stack and setTimeout usage_javascript skills
setTimeout is often used in Javascript to delay the execution of a function, such as:
setTimeout(function(){alert("Hello World");},1000);
The alert window will pop up with a delay of 1 second after executing this sentence. Then look at this paragraph again:
function a(){
setTimeout(function() {alert(1)}, 0);
alert(2);
}
a();
Pay attention to this code The setTimeout delay is set to 0, which means the delay is 0 milliseconds. It seems to be executed immediately without any delay, that is, 1,2. But the actual execution result is indeed 2,1. Why? This starts with the functions of Javascript call stack and setTimeout.
First of all, JavaScript is single-threaded, that is, only one code is executed at the same time, so each JavaScript code execution block will "block" the execution of other asynchronous events. Secondly, like other programming languages, function calls in Javascript are also implemented through the stack. When executing function a, a is pushed onto the stack first. If setTimeout is not added to alert(1), then alert(1) will be pushed onto the stack second, and finally alert(2). But now after adding setTimeout to alert(1), alert(1) is added to a new stack to wait and executed "as quickly as possible". This as fast as possible means to execute it immediately after the stack of a is completed, so the actual execution result is alert(2) first, and then alert(1). Here setTimeout actually removes alert(1) from the current function call stack. Look at the following example:
The purpose of such a function is to remove all the characters in the current input every time a character is entered. The alert comes out, but the actual effect is the content before the alert comes out and the button is pressed. Here, we can use setTimeout(0) to achieve this.
This way when the onkeydown event is triggered , the alert is put into the next call stack, and execution begins once the stack triggered by the onkeydown event is closed. Of course, the browser also has an onkeyup event that can also meet our needs.
Such setTimeout usage is still often encountered in actual projects. For example, the browser will smartly wait until the end of a function stack before changing the DOM. If the page background is first set from white to red and then back to white in this function stack, the browser will think that the DOM has not changed and ignore this. Two sentences, so we can add the "set back to white" function to the next stack through setTimeout, then we can ensure that the background color has changed (although it may not be noticed very quickly).
In short, setTimeout increases the flexibility of Javascript function calling and provides great convenience for scheduling the function execution sequence.

Hot AI Tools

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Undress AI Tool
Undress images for free

Clothoff.io
AI clothes remover

AI Hentai Generator
Generate AI Hentai for free.

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics



Standby is a new customizable lock screen mode in iOS 17 that can be activated when the iPhone is charging and lying on its side. Think of it as a kind of smart display for your iPhone, allowing quick access to different browsable information screens that can be viewed from a distance while your device is charging in the kitchen, desk, or nightstand, for example. The custom standby widget consists of three screens and can be accessed by swiping horizontally on the iPhone display. The first screen is where the interactive widgets are located, while swiping to the left reveals the second and third screens, which display photos from the photo gallery and a large clock display respectively. The widget screen consists of two interactive widget stacks displayed side by side that you can swipe up and down independently. These stacks are like home screen widget stacks

Standby is a new feature in the iOS 17 update that provides a new and enhanced way to access information when your phone is idle quickly. With StandBy, you can conveniently check the time, view upcoming events, browse your calendar, get weather updates for your location, and more. Once activated, the iPhone will intuitively enter standby mode when set to landscape while charging. This feature is perfect for wireless charging points like your bedside table, or when you're away from your iPhone charging during daily tasks. It allows you to swipe through various widgets displayed in standby to access different sets of information from various applications. However, you may want to modify these widgets or even delete some based on your preferences and the information you need frequently. So let's dive into

The difference between settimeout and setInterval: 1. Trigger time, settimeout is one-time, it executes the function once after setting the delay time, while setinterval is repetitive, it will execute the function repeatedly at the set time interval; 2. Execution times, settimeout is only executed once, and setinterval will be executed repeatedly until canceled.

Methods to solve Java stack overflow exceptions include: 1. Modify code logic to avoid infinite recursion and circular dependencies; 2. Increase the Java virtual machine stack size; 3. Use tail recursion optimization; 4. Use iteration instead of recursion; 5. Use multi-threading . Java stack overflow exceptions are usually caused by recursive calls that are too deep or circular dependencies. When a function calls itself recursively and does not terminate the recursion at a certain point, a stack overflow occurs. This is because each function call adds a new stack frame to the stack, and if called too many times, the stack will overflow.

The difference between heap and stack is: 1. The stack is a linear data structure, while the heap is a tree-like data structure; 2. The memory allocation method of the stack is automatic, while the memory allocation and release of the heap require manual management ; 3. The memory allocation speed of the stack is relatively fast, while the memory allocation speed of the heap is slower; 4. The size of the stack is fixed, but the size of the heap can be dynamically adjusted as needed; 5. The stack is suitable for managing local variables , function calls and recursion, etc., while the heap is suitable for data that needs to be stored for a long time, dynamic data structures and large data, etc.

Golang is a popular programming language with a unique design concept in concurrent programming. In Golang, the management of the stack (heap and stack) is a very important task and is crucial to understanding the operating mechanism of the Golang program. This article will delve into the differences in stacks in Golang and demonstrate the differences and connections between them through concrete code examples. In computer science, stacks are two common ways of allocating memory. They differ in memory management and data storage.

Java uses the StackTraceElement class to track method call stacks. Introduction: In software development, debugging is a very important process, which can help us locate problems and find out the source of errors. During the debugging process, understanding the stack of method calls can help us find the problem faster. In Java, we can trace the method call stack by using the StackTraceElement class. 1. Introduction to the StackTraceElement class: Stack

PHPSPL Data Structures: Overview The phpSPL data structures are a component of the PHP Standard Library (SPL) that provide a set of common data structures, including stacks, queues, arrays, and hash tables. These data structures are optimized to handle a variety of data types efficiently and provide a consistent interface that simplifies application development. Main Data Structure Stack A stack is an ordered collection following the last-in-first-out (LIFO) principle. In the stack, the last element added will be the first element removed. SPL provides a SplStack class to represent a stack. The following example shows how to use SplStack: $stack=newSplStack();$stack->push(1
