Dungeon & Fighter: Origins Gunner Skill Points Guide One of the job transfer branches of the sharpshooter profession, the Gunner has ultra-high damage output capabilities and flexible operating characteristics. In order to help players master the powerful strength of the gunnery master, PHP editor Youzi has compiled detailed suggestions for adding skills. The following content will comprehensively analyze the characteristics, order of adding points, and practical application techniques of each skill of the Gunner, providing players with comprehensive guidance.
1. Passive skills
Physical critical strike, heavy firearm proficiency, electric laser cannon, photothermal reaction, satellite positioning point is full.
2. BUFF skills
Potential burst, concentrated firepower is full.
3. Active skills
[Max level]: anti-tank gun, laser cannon, quantum blast, focused flamethrower, Fermi-31 grenade launcher, Fermi-92 stab cannon, Destroyer-90 bunker bombing, Destruction-1 Compressed quantum cannon, satellite ray.
[Optional skills]: You can choose the three skills of Yan-3 Flamethrower, Cannon, and Wing Wind Whirlpool to fill up. I personally recommend the Cannon as it has a short release time and has a monster gathering effect.
[Click Level 1]: Roasting, mainly used as the pre-skill of Fermi-92 Spike Cannon, so only click Level 1.
4. Characteristic skills
It is recommended to use point quantum bombs and Destroyer-90 bunker bombing. Although the damage is not as high as that of the Mi-1 compressed quantum cannon, it has no charge and is released quickly, with a more stable hit rate.
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