Go WebSocket's approach to handling concurrent connections: Use a Goroutine for each connection. Connect communication through Channel. Use third-party libraries such as [gowebsocket](https://github.com/gobwas/ws), [gorilla/websocket](https://github.com/gorilla/websocket) to simplify processing.
WebSocket is a full-duplex communication protocol that allows real-time two-way communication between clients and servers. The common way to handle WebSocket concurrent connections in the Go language is as follows:
1. Goroutine
A simple solution is to use a Goroutine for each connection. Goroutine is a lightweight thread in Go that can execute in parallel. When a new WebSocket connection is established, we can create a new Goroutine to handle it:
package main import ( "fmt" "net/http" "os" "github.com/gorilla/websocket" ) var upgrader = websocket.Upgrader{} func main() { // WebSocket 服务器端口号 port := os.Getenv("PORT") if port == "" { port = "8080" } http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) { // 对请求进行 WebSocket 升级 conn, err := upgrader.Upgrade(w, r, nil) if err != nil { fmt.Println(err) return } // 创建一个 Goroutine 处理连接 go handleConnection(conn) }) http.ListenAndServe(":"+port, nil) } // handleConnection 处理一个 WebSocket 连接 func handleConnection(conn *websocket.Conn) { for { msgType, msg, err := conn.ReadMessage() if err != nil { fmt.Println(err) break } if msgType == websocket.TextMessage { // 处理文本消息 fmt.Println("Received text message:", string(msg)) if err := conn.WriteMessage(msgType, msg); err != nil { fmt.Println(err) } } else { // 处理其他类型的消息 } } conn.Close() }
2. Channel
Channel is used for communication in Go Concurrent channels. We can handle multiple connections through a Channel:
package main import ( "fmt" "net/http" "os" "sync" "time" "github.com/gorilla/websocket" ) var ( upgrader = websocket.Upgrader{} connections = make(chan *websocket.Conn, 100) wg sync.WaitGroup ) func main() { // WebSocket 服务器端口号 port := os.Getenv("PORT") if port == "" { port = "8080" } http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) { // 对请求进行 WebSocket 升级 conn, err := upgrader.Upgrade(w, r, nil) if err != nil { fmt.Println(err) return } // 将连接添加到 Channel connections <- conn }) // 启动一个 Goroutine 处理 Channel 中的连接 go handleConnections() http.ListenAndServe(":"+port, nil) } // handleConnections 处理 Channel 中的 WebSocket 连接 func handleConnections() { for { conn := <-connections wg.Add(1) go func() { defer wg.Done() for { msgType, msg, err := conn.ReadMessage() if err != nil { fmt.Println(err) break } if msgType == websocket.TextMessage { // 处理文本消息 fmt.Println("Received text message:", string(msg)) // 向所有连接的客户端广播消息 for c := range connections { if c != conn { if err := c.WriteMessage(msgType, msg); err != nil { fmt.Println(err) } } } } else { // 处理其他类型的消息 } } conn.Close() }() } }
Passing the connection through the pipeline can share the connection between all Goroutines and avoid the overhead caused by creating too many threads.
3. Third-party libraries
There are many third-party libraries that can simplify WebSocket concurrent processing, for example:
These libraries provide a high-level API to handle concurrent connections and simplify the use of WebSocket.
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