STL provides the following methods to implement object life cycle management in C++: Container ownership: The container owns its elements and is automatically destroyed when it goes out of scope. Smart pointer: unique_ptr: exclusive ownership, destroy the pointed object when it goes out of scope. shared_ptr: Shared ownership, the object is destroyed after all references go out of scope. Manual memory management: new and delete: allocate and release memory directly. Destructor: Releases resources when they go out of scope.
C++ Standard Template Library (STL) provides a set of mechanisms to handle the creation and destruction of objects and ownership. Effective use of STL containers and algorithms enables automatic object lifecycle management and reduces the overhead of manual memory management.
STL containers (such as vector
, list
, and map
) own their elements by default. This means that the container is responsible for destroying these elements when they go out of scope. This ownership model simplifies memory management because developers do not have to manually free the element's memory.
Practical case:
// 创建一个包含字符串的 vector std::vector<std::string> names {"John", "Jane", "Peter"}; // names 由 vector 拥有,超出作用域时自动销毁
STL provides smart pointers, such as unique_ptr
and shared_ptr
, which can better control the life cycle of objects.
unique_ptr
: Exclusive ownership prevents the same object from being referenced by multiple pointers. When unique_ptr
goes out of scope, it automatically releases the pointed object. shared_ptr
: Shared ownership allows multiple pointers to refer to the same object. The object will only be destroyed when all shared_ptr
go out of scope. Practical case:
// 使用 unique_ptr 拥有一个 Person 对象 std::unique_ptr<Person> person = std::make_unique<Person>("John"); // 当 person 超出作用域时,Person 对象自动销毁 // 使用 shared_ptr 从 Person 对象中创建多个引用 std::shared_ptr<Person> person1 = std::make_shared<Person>("John"); std::shared_ptr<Person> person2 = person1; // 当 person1 和 person2 都超出作用域后,Person 对象自动销毁
Although STL containers and smart pointers encourage the use of automatic memory management, sometimes Manual memory management is also required. For example, when you need to directly access the underlying pointer or control the precise timing of an object's destruction.
new
and delete
: can allocate and release memory directly. Practical case:
// 使用 new 分配一个 int 数组 int* array = new int[10]; // 不要忘记用 delete 释放数组的内存 delete[] array; // 定义一个自定义类型的析构函数来释放资源 struct MyObject { ~MyObject() { // 在这里释放资源 } };
By using STL containers, smart pointers and manual memory management, developers can effectively handle Object creation, destruction and ownership. This helps write maintainable, memory-leak-free C++ code, thereby improving application performance and reliability.
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