How to use sync.Pool to reuse objects in Goroutine: Import the "sync" package. Create a variable of type sync.Pool. Get an object using the Get() method. When you are done using the object, put it back into the object pool using the Put() method.
sync.Pool is a powerful concurrency tool in the Go standard library. It allows efficient reuse of objects in Goroutines. Doing so improves application performance by reducing allocation and garbage collection overhead.
Using sync.Pool
To use sync.Pool, follow these steps:
Get()
method to get an object. If there is no object available in the object pool, it will create a new object. Put()
method. Sample Code
The following is an example of reusing string slices using sync.Pool:
package main import ( "fmt" "sync" ) var pool = sync.Pool{ New: func() interface{} { return make([]string, 0, 10) }, } func main() { s := pool.Get().([]string) s = append(s, "Hello") s = append(s, "World") fmt.Println(s) // ["Hello", "World"] pool.Put(s) }
In the above example, We created a sync.Pool and specified the New
function. This function is used to create a new object, in this case a string slice.
Then we get a string slice from the object pool, add elements to it, and print it out. Finally, we put the string slice back into the object pool so that other Goroutines can reuse it.
Using sync.Pool can significantly improve the performance of your code because it reduces object allocation and garbage collection time. It is useful for managing large numbers of short-lived objects in highly concurrent applications.
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