The strongest profession of True Red Blade is revealed! There are a variety of career options in the Red Blade game, and the nine professional factions have their own characteristics. It also supports free switching of basic professional factions, bringing players a rich professional experience. But which professions perform better in the later stages? How should civilian players choose careers in PK? In order to answer these questions, PHP editor Banana will conduct an in-depth analysis of the late-stage performance of the professions in the game, and reveal to you the selection guide for the strongest professions and civilian PK professions in Red Blade to help you enjoy the game world.
Which profession is the strongest in the later stage of True Red Blade?
There are three basic professions in True Red Blade: Swordsman, Mage and Archer. The swordsman is a melee single-target burst type, the mage is a skill output type, and the archer is a general mixed skill output type. The three factions of each profession have different characteristics and gameplay preferences.
[Later-stage PVE profession]
The more powerful PVE professions include the violent swordsman, the time and space mage, the soul mage and the summoned archer. These only have very high damage bonuses. Integrate PVE type skill effects.
The violent swordsman has high blood-sucking effects and gain buffs. The violent fighting spirit can increase the output even if the blood volume is lost; the beheading mastery can cause additional skill damage to low-health enemies. Overall, this profession's explosive output ability is very scary, and it has good blood-sucking ability.
Time and Space Mage can be simply understood as a wisdom magic. It has a very short skill cooldown time, and can refresh the CD possessed by the magic god. It can maintain the buff effect almost throughout the process, and its own skill damage will naturally not Low. But the disadvantage is that it has no blood-sucking skills.
Soul Mage is the third faction of mages. It is a very unique profession in the game. It can deal high group damage by triggering death waves, and death waves can also provide blood-sucking recovery. The passive after the second turn can trigger the shield to restore health when receiving damage. Overall, it has high output and recovery capabilities, and the image clearing speed is very fast.
The core gameplay of summoning archers is to summon golden warriors to assist in the battle. In addition to summoning a permanent golden warrior by profession, more golden warriors can also be triggered by releasing damage skills with probability. In theory, the most There can be 4 golden fighters at the same time, and the map clearing ability is very strong.
[Later-stage PK occupation]
The occupations suitable for late-stage PK include Shield Swordsman, Furious Swordsman, Soul Mage, and Natural Archer. Among them, the violent swordsman and the soul mage are both professions with high damage and blood-sucking, so their PK capabilities are very strong.
The Shield Swordsman is a profession famous for its ability to counter damage and recover. In the later stages of the game, when everyone is doing relatively high damage, he can be used to restrain some squishy, high-damage professions. Natural archers also have a counter-injury mechanism, and their own dodge probability is also relatively high.
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