The Go language has built-in support for WebSocket, which can achieve two-way communication through the following steps: Create a WebSocket server: Create an HTTP handler function. Create an Upgrader structure to upgrade the HTTP request. Start the WebSocket server. Create a WebSocket client: Create an HTTP request and set the WebSocket headers. Create a Dialer structure. Use the Dial method to establish a connection.
Go WebSocket: Implementing two-way communication
WebSocket is a two-way communication protocol that allows the client and server to communicate in a single persistent Real-time data exchange over TCP connections. The Go language provides developers with built-in support for WebSocket, making bidirectional communication simple and straightforward.
Creating a WebSocket server
Creating a WebSocket server requires three steps:
net/http
package Create the http.Handler
function that handles WebSocket connections. websocket.Upgrader
structure that upgrades HTTP requests to WebSocket connections. http.ServeHTTP
method to start the WebSocket server. package main import ( "log" "net/http" "github.com/gorilla/websocket" ) func main() { // HTTP 处理程序 handler := func(w http.ResponseWriter, r *http.Request) { upgrader := websocket.Upgrader{} conn, err := upgrader.Upgrade(w, r, nil) if err != nil { log.Fatal(err) } defer conn.Close() for { messageType, message, err := conn.ReadMessage() if err != nil { log.Fatal(err) } if messageType == websocket.CloseMessage { log.Println("Client closed connection") return } log.Printf("Received from client: %s", string(message)) err = conn.WriteMessage(messageType, []byte("Echoed: "+string(message))) if err != nil { log.Fatal(err) } } } // 启动 WebSocket 服务端 http.HandleFunc("/websocket", handler) err := http.ListenAndServe(":8080", nil) if err != nil { log.Fatal(err) } }
Creating a WebSocket client
Creating a WebSocket client also requires three steps:
net/ The http
package creates http.Request
and sets the "Upgrade: WebSocket"
header. websocket.Dialer
structure, which is used to establish a WebSocket connection. Dial
method to establish a connection. package main import ( "fmt" "log" "github.com/gorilla/websocket" ) func main() { dialers := websocket.Dialer{ ReadBufferSize: 1024, WriteBufferSize: 1024, } conn, _, err := dialers.Dial("ws://localhost:8080/websocket", nil) if err != nil { log.Fatal(err) } defer conn.Close() for i := 0; i < 10; i++ { message := fmt.Sprintf("Hello from client %d", i) err := conn.WriteMessage(websocket.TextMessage, []byte(message)) if err != nil { log.Fatal(err) } _, message, err = conn.ReadMessage() if err != nil { log.Fatal(err) } log.Printf("Received echo: %s", string(message)) } }
With these steps, you can easily implement WebSocket two-way communication in Go, adding real-time interaction capabilities to your applications.
The above is the detailed content of How does Go WebSocket implement two-way communication?. For more information, please follow other related articles on the PHP Chinese website!