Template programming is a C++ technique that allows writing general-purpose code that works across a variety of types. It shifts the mindset to use placeholders and specified type constraints to create reusable components. As shown in the example, you can write a templated vector class to store any data type. If necessary, you can also use type constraints to limit template parameters. Template programming increases code reusability and flexibility, saving time and writing more concise and efficient code.
C++ Template Programming Thoughtstorm
Template programming is a powerful C++ technique that allows you to write universal code, This code can be adapted to various types. By using templates, you can create reusable components such as data structures and algorithms without writing multiple versions of each data type.
Thinking Model
The key to understanding template programming is to change your thinking model:
template<typename t></typename>
as a template parameter. T
Placeholders represent any data type to which the template will apply. Practical case: Vector class
Let us write a templated vector class that can store any data type:
template <typename T> class Vector { private: T* data; int size; public: Vector() : data(nullptr), size(0) {} // 添加更多方法... };
Usage Example
You can use the templated Vector
class to store integers or floating point numbers:
Vector<int> intVector; // 声明一个整数向量 Vector<double> doubleVector; // 声明一个浮点数向量
Type constraints
Sometimes, you need to specify type constraints for template parameters. For example, if you want a vector class to store only primitive types:
template <typename T> class Vector where std::is_fundamental<T>::value { // ... };
Conclusion
Template programming is a powerful technique that can greatly improve C++ Code reusability and flexibility. By understanding this mindset, you can create common components that save time and write cleaner, more efficient code.
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