Quick Start Guide to Rendering Material Channel Maps Are you struggling to extract the channel map of a specific material in Lumion? Don’t worry anymore, PHP editor Xinyi brings you the operation method of Lumion rendering material channel map. This article will teach you step by step how to easily create high-quality material channel maps to meet your rendering needs. Read on to master this powerful feature of Lumion and improve your rendering efficiency!
Here is a material channel map, which is very helpful for later Photoshop adjustments and modifications. Generally, a material channel map will be rendered first in the later stage of renderings. It's very convenient to select objects in this way, so you don't have to select them one by one.
Open Lumion and the scene file you want to render. Here is a simple scene to demonstrate. The method is the same.
Click on the animation mode on the right. There is no channel map for rendering in the photo mode, so after you usually use the photo mode, use the animation mode. Here the effect style and the like are all it's the same.
Open animation mode and click record. Entering the recording interface, we have selected the angle and need to confirm it or click the photo button below. To confirm this, you need to do one more step, which is to click the check mark in the lower right corner after taking the photo to confirm.
After clicking OK in the previous step, we can also set our effects and styles in this interface. After setting the effect, click on the rendering movie at the back. This is not a real rendering movie. There are settings after clicking.
After clicking to render the video, a new interface will appear. Click on the current shooting. The default is the entire animation at the beginning. Since there is no animation, select [Current Shooting]. In the current shooting, select [M". This is the channel map of the material. After selecting, just click render.
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