How to use the hook efficiently to soften monsters? In Monster Hunter: Rise, mastering the hook softening technique is crucial. This technique allows the hunter to deal large amounts of damage to specific parts of the monster and gives the team an advantage. Hook Aiming and Attack Press the "V" key to enter the hook aiming mode while holding the knife or holding the knife. For some weapons, you need to press "F" to switch when holding the knife. After aiming at the monster, press "right click" to use the hook attack. Attacking the same area 5 times in a row softens the area and makes it vulnerable. Using the Hook on a Monster When the hook is attached to a monster, the hunter can move freely on the monster's surface. By carefully observing a monster's movements and weaknesses, a hunter can look for the best spots to soften up. For example, the head, wings, and tail are often areas that tend to soften and cause a lot of damage. Mastering the hook softening technique takes practice and patience, but it can dramatically improve a hunter's hunting efficiency. Understanding how different weapons' grapples operate and the weaknesses of monsters will help a hunter become a more skilled hunter. PHP editor Youzi provides a detailed guide here to help hunters master the hook softening technique.
"MonsterHunter World" Detailed explanation of the hook softening mechanism
Press the "M" key to open the map, and then press " N" Switch to the global map in the "Exercise Area", find the steward of the exercise area, and change the configuration items here so that you can practice the hook in the exercise area.
Exercise Area
Exercise Area Butler
Changing the configuration
1. Adjusting the aiming and position of the hook
Press "v" when the knife is closed to enter the aiming of the hook. If you change the button here, or For controller players, there will be a button prompt in the upper right corner of the screen.
Button prompts in the upper right corner of the screen
When holding a knife, press "v" to enter the hook aiming, but for some weapons, when holding a knife, To enter a special state, you need to press "F" to switch (here, please refer to your own key prompts). The individual weapons are: insect stick, spear, bow and arrow, light crossbow, and heavy crossbow.
When the center of the screen turns yellow, it means you have entered the range of your hook. Press the right button of the mouse to go up and grab the monster. When you are on a monster, first your stamina will be consumed quickly. When the stamina is used up, you will automatically come down. Of course, you can also use the "avoidance button" to actively come down. When your stamina is used up, you will enter a weak state. You'll be out of breath standing there, so make sure you have enough stamina before grappling. In addition, the monster's roar and attack will knock you down, so don't launch the hook without thinking. It is safest to wait for the monster to get stiff. Small taps: When hooking the same part as a teammate, one person will fall off~
When you are on the monster, you can adjust the position through the direction keys. Here comes a very important point in this guide: why I obviously It was aimed at the head, but it caught the monster's hand or wings? And when I use the direction keys on the monster to adjust the direction, the character doesn't move in the direction I want?
Let’s answer the first question first. When you were aiming, your hook did catch the monster’s head, but your body was blocked by the monster’s other body parts in the process of going to the monster’s head. , your body will reach the part of your body blocked by the monster. To put it simply, it is you and the destination of your hook, and other parts appear in the straight line between the two to block you. So when hooking, make sure there is nothing between you and the target you wish to hook.
The second question is, when you are on the monster, your direction is based on your perspective as the main judgment point. Taking this picture as a standard, at this time I need to adjust to the "head", then I need to press "A", which means moving to the left.
The character has his back to the player
But when I am in this perspective, the same parts, just different perspectives, at this time I need to move to the "head" Department", but what I need to press is "D", which means move to the right.
The character is facing the player
Summary: When launching the hook, make sure that the distance between you and the target is not blocked by other parts of the monster's body. When using the hook, make sure your character's back is facing away from the player, so you can better judge what keys you need to press.
2. Softening
Small taps: Melee weapons and long-range weapons have different buttons. The following content is a demonstration of melee weapons. Please refer to the button prompts in the upper right corner of your screen! ! !
When you are on a monster, press the "right button" to use the hook to attack. If you attack the same part 5 times, you can put a damage texture on this part, which is what we commonly call softening.
Cheap softening map
When the parts of the monster are softened, the flesh will become softer and physical absorption will be improved. Small taps: softening will not improve attributes. Absorbed. The duration of softening is 180 seconds. The formula for softening is posted here: (100-meat quality)/4=the amount of softening. If there are mistakes, they are made by others and have nothing to do with me. Don’t attack the blogger (to save your life).
This method is very troublesome. It actually requires 5 attacks before it can be softened. During this time, I almost went home. So at this time, press the "left button" to use weapon attack to soften the attack. The softening attack of heavy weapons (great sword, sledgehammer, spear, chopping ax, shield axe, hunting flute, heavy crossbow) can be used five times at a time. The softening attack can be successful by softening the attack. The softening attack of light weapons (swords, double swords, tachi, insect sticks, gun guns, bows and arrows, light crossbows) is only equal to 2.5 softening attacks. It takes two softening attacks to soften the success, but it is relatively Correspondingly, the soft attack of light weapons will drop projectiles. Projectiles will be discussed in detail in the next guide. During combat, if the number on a part that you can frequently attack is not yellow, it means that the meat quality of this part is very poor. You can consider using softening attacks to soften the part. Of course, there are other ways to quickly soften light weapons. This guide will not cover them for the time being, otherwise the content will be lengthy, which will be explained in subsequent guides.
Summary: It is still necessary to soften the attack to increase the damage caused by oneself.
3. Full bullet launch and hit the wall
Small taps: Melee weapons and long-range weapons have different buttons. The following content is a demonstration of melee weapons. Please refer to the button prompts in the upper right corner of your screen! ! !
When you are on the monster's head and the monster is not angry, your "right-click" hook attack can make the monster turn. If you attack on the left side of the monster's head, the monster will turn its head to the right. Correspondingly, if you attack on the right side of the head, the monster will turn its head to the left. Each time the hook attacks, the monster will turn its head 90 degrees, up to 90 degrees. The angle of the monster will be corrected after being attacked by the hook, usually less than 90 degrees, about 60 degrees.
Launch all the bullets on the monster's head, and the monster will rush forward for a certain distance. When the monster hits the wall (as long as there is a collision judgment, it will be OK, but the air wall will not work), it will fall to the ground, providing the player with an output opportunity. The ammunition for full-shot firing can only be projectiles dropped on the map or from monsters. The "flash bombs", "sonic bombs" and "stink bombs" you bring cannot be used as full-shot ammunition.
The next step is the main topic of this section: How to hit the wall efficiently? Everyone needs to know a few little knowledge points first.
1) Full-bomb firing can only make the monster rush out when the monster is "not angry", but not when it is angry. How to judge whether the monster is angry or not? You can check the monster on the mini map in the lower left corner. Judging by the small eyes of the icon, yellow means not angry, and red means angry. It can also be judged by the skill "Challenger".
Little eyes that are not angry
Little eyes that are angry
2), monster The head will be enraged after being hit by 3 hook attacks, and a full single shot is equal to 1.5 hook attacks.
After knowing these two knowledge points, everyone can attack once with the hook and then fire the full bullet. At this time, the monster's hook rage value is 2.5. After the monster gets up, it can also hook the head and attack once. , at this time the monster's hook claw anger value is: 3.5. At this time, all of them are launched immediately, and the monster will still be knocked out. So if handled properly, the monster can hit the wall twice before it is angry.
Summary: When the monster is not angry, adjust the angle of your head and launch the full missile into the wall to create output opportunities. Don’t be too obsessed with hitting the wall twice, otherwise you may end up losing more than you gain.
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