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'DNF Mobile Game' Devil May Cry enchantment card selection guide

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Release: 2024-06-08 17:50:45
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Question: How to choose Devil May Cry enchantment cards in the DNF mobile game? With the popularity of DNF mobile games rising, Devil May Cry is a magic attack profession, and its enchantment card selection has a significant impact on character growth and combat effectiveness. This article analyzes many enchantment cards for players to help choose the most suitable card for Devil May Cry. PHP editor Yuzi has shared a detailed guide, please continue reading to learn about the best combination of enchantment cards.

DNF mobile game Devil May Cry enchantment card selection guide

1. In the early stage, you can use any blue and white cards for transition. Don’t worry too much about the extreme attributes.

2. In principle, as long as it meets the attribute requirements of the profession, whatever is available can be used.

3. After the equipment has taken shape, higher-grade cards can be used to increase the damage.

DNF Mobile Game Devil May Cry enchantment card selection guide

4. It should be noted that Devil May Cry has its own "dark attribute attack", so for jewelry enchantment, it is recommended to have two attributes: "strong all attributes & strong dark attributes".

5. In addition, for other parts, the three attributes of "magic attack power, intelligence, and magic critical strike" are mainly used to select enchantments. Attributes such as "attack speed, casting speed, and movement speed" can also be used as a transition.

DNF Mobile Game Devil May Cry enchantment card selection guide

6. Transitional enchantment (purple):

[Weapon] Fickle Cat: (Rare) Magic attack power +21, resistance to magic 111

[Top/Sikt] Sikt Magic Thunderer Mercer Monaghan: (Rare) Intelligence +32, resistance to magic 111

[Head and Shoulders/Belt/Shoes] Ice Eston: (Rare) Magic critical hit +32, magic resistance 111

[Jewelry] Magic Sword Apophis Card: (Rare) Dark attribute enhancement +7, resistance to magic 111

DNF Mobile Game Devil May Cry enchantment card selection guide

7. Graduation enchantment (pink):

[Weapon] Ishadura: (artifact) magic attack power +30, resistance to magic 157

[Top/Sikt] An Flute Messenger Pete: (artifact) Intelligence +45, resistance to magic 157

[Head and Shoulders/Belt/Shoes] Evil Dragon Spitz Head: (Artifact) Magic Critical Hit +45, Anti-Magic 157

[Jewelry] Clown Al: (artifact) all attributes strengthened +9, anti-magic 157

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source:mplife.com
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