Confused about how to import reference images into 3Dmax? In this article, PHP editor Yuzai provides a detailed operation guide to teach you how to solve the problem step by step. Through the following content, you will learn how to efficiently insert reference images into 3Dmax scenes to facilitate your modeling and rendering work.
1. First select the view window, click [View] → [Viewport Background] → [Configure Viewport Background]. When the picture is deformed, press the shortcut key Alt+B to bring up the [Viewport Configuration] window. .
2. After selecting the reference picture, check the matching bitmap and confirm.
You can also directly drag the reference picture into the view window, check the viewport background and click OK. When the picture is deformed, press the shortcut key Alt+B to call up [Viewport Configuration] 】 window, and check Match Bitmap and confirm.
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