Principle of the Siren Whispering and Disarming Problem in 'Adventure Battle' - Floating Life

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Release: 2024-06-13 12:53:59
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The artifact weapon in "Adventure Battle": Siren Whisper In "Adventure Battle", Siren Whisper is a powerful artifact that cannot be ignored. It not only provides players with a global attack +10% gain effect, but also has the special ability to summon the abyssal beast. This artifact can summon an abyssal beast with 16% of the character's maximum health every 14 seconds in combat. The beast is immune to control and can cause considerable damage. This makes Siren Whispers a powerful weapon for players to defeat their enemies on the battlefield. PHP editor Zimo hereby writes an article to deeply analyze the magic of Siren Whispers and provide detailed strategies and usage guides for the majority of players. Stay tuned!

Principle of the Siren Whispering and Disarming Problem in Adventure Battle - Floating Life

The principle behind the problem of sirens eating and disarming in "Adventure Battle"——Floating Life

The principle behind the problem of sirens eating and disarming - 2010 District Fusheng friends research

A lot of people are arguing about the principle behind how sirens eat and disarm. I came to the conclusion on the first day of testing.

The principle is that the Siren clone occupies a position and space. After it is "completely" released, it occupies a position. At this time, if you disarm again, you will not be able to disarm. There is no need to worry about the code setting.

Verification process: Skill position, if you disarm and place it in position 1~3, you can 100% disarm people; if you disarm it and place it in position 4, if you are stunned or knocked away, you cannot disarm someone; if you put it in position 5, you can 100% disarm someone. You can't disarm someone.

Principle of the Siren Whispering and Disarming Problem in Adventure Battle - Floating Life

Conclusion: Currently, disarm can only be placed in position 4, no matter what profession you are. No one will release positions 1~2, let’s not talk about it; the disarming time of position 3 is too short and if you stun the opponent at the beginning and the opponent’s clone is in position 5, you will not be able to disarm the clone; position 5 will be blocked Ren clone blocked the disarm.

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source:mplife.com
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