Baking Bad, a blockchain development company, has released a new shooter game showcasing how the Tezos Unity SDK can streamline large-scale game development.
Baking Bad Releases Shooter Game Showcasing Tezos Unity SDK CapabilitiesBaking Bad, a blockchain development company, has released a new shooter game showcasing how the Tezos Unity SDK can streamline large-scale game development.
The game demonstrates the utility of Tezos (XTZ) in handling critical aspects like authentication, player inventory management, and other essential features for large-scale gaming applications, Tezos Spotlight reports.
Baking Bad Leverages Tezos SDK to Create Shooter Game
Baking Bad, a blockchain development company known for its contributions to the Tezos ecosystem, has released a new sample shooter game that demonstrates the capabilities of the Tezos Unity SDK.
The game highlights how Tezos can be used to streamline critical aspects of large-scale game development, including authentication, player inventory management, and more.
The game's architecture is designed to resemble enterprise-level applications, with modular components that can be scaled and secured efficiently.
Additionally, the Tezos Unity SDK simplifies many peripheral tasks of game development, such as handling game events, managing player connections, and triggering callbacks.
Baking Bad's game showcases several key features:
Authentication and Account Management: The game demonstrates how developers can set up an enterprise-level application without dealing with authentication directly.
When a player launches the game, they are prompted to connect their wallet using either Beacon or Kukai, which streamlines the process and eliminates the need for the game to store any account information.
The Unity SDK, along with Beacon and Kukai, handles all security aspects of this connection.
Once a wallet is connected, the SDK triggers the WalletConnected event, which provides information about the connected wallet to the game's handler function.
Inventory Management: In-game items are represented as Tezos FA2 tokens, which are similar to Ethereum's ERC-20 or ERC-721 tokens.
The game checks a player's tokens via the SDK's GetTokensForOwner() method, which accesses the smart contract and returns the account's tokens.
This approach allows the game to avoid storing player inventory directly, enhancing security and efficiency.
All game items are stored as tokens on Tezos, and the game's backend API manages token distribution, ensuring security by keeping the private keys on the backend.
Player Freedom: The integration of wallets and tokens provides players with several freedoms:
Wallet Choice: Players can choose their preferred wallet application and account, offering flexibility and anonymity.
They can even manage multiple accounts at no cost, allowing them to separate game assets and activities as desired.
Control Over In-Game Items: In-game items stored as tokens in players' wallets can be managed outside the game, allowing for additional uses and interactions.
Players can transfer tokens between accounts, view them in their wallets, and utilize them in other applications, thanks to the public nature of the smart contract and metadata stored on IPFS.
Developers interested in exploring these features can load the sample game in the Unity Editor.
News source:https://www.kdj.com/cryptocurrencies-news/articles/tezos-unity-sdk-showcases-handle-authentication-inventory-management-features-scale-games.html
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