According to news from this website on June 27, AMD has announced that it will attend the European Graphics Rendering Symposium to be held in London next month, demonstrating a new neural texture block compression technology that can reduce the storage and video memory usage of games.
Note from this site: High-resolution textures are the main reason for the growing volume and VRAM usage of contemporary large-scale games.
Currently, the installation capacity of AAA-level games such as "Call of Duty", "Baldur's Gate 3" and "Destiny 2" exceeds 100GB, and these high-resolution textures also occupy a large amount of video memory, causing lag and performance degradation. , especially a graphics card with 8GB of video memory is already unable to handle the above-mentioned AAA games.
Nvidia proposed a neural network-based method last year - Neural Texture Compression (NTC), but this technology has not yet appeared in games, perhaps due to the long development cycle or the challenges of the compression method.
AMD also uses neural technology, which is officially called "Neural Texture Block Compression". AMD said this technology has two major features:
Compresses textures through neural networks, thereby reducing download size.
It is very easy to integrate this technology into the game without changing the Runtime execution.
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