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How to play in the early stage of Three Kingdoms to Conquer the World. Introduction to how to play in the early stage of Three Kingdoms to Conquer the World.

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Release: 2024-07-10 16:14:18
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How to play in the early stage of Three Kingdoms Conquering the World? In the mobile game Three Kingdoms Conquering the World, early development is crucial. PHP editor Xigua noticed that many players were confused about the early-stage reclamation lineup. This article will introduce in detail the actual combat in the early stage of land reclamation and provide players with a lineup guide. By reading this article, players will be able to gain advantages in early wasteland development and lay a solid foundation for subsequent development.

三国谋定天下前期怎么玩  三国谋定天下前期玩法介绍

Introduction to the early gameplay of "Three Kingdoms: Conquering the World"

三国谋定天下前期怎么玩  三国谋定天下前期玩法介绍

First of all, the skill selection of output generals. Many veterans unintentionally choose the skill combination of group attack, group attack, and then group attack.

For group attack tactics such as fighting in all directions, overwhelming force and other tactics, the total multiplier is not low, but that is when three targets are faced with full damage.

If we only have two or even one target, the effect of collective tactics is far inferior to that of single-target tactics.

Therefore, I recommend that when carrying tactics, it is best to bring group attack and single target situation. Take Sun Ce as an example. Sun Ce has a dual-target tactics. So in terms of the tactics I choose to wear for him, he can only bring one more group target skill at most. The remaining position is left for single target skills or unstoppable skills. (The seven flooded armies are not included. The multiplier is high enough and comes with control and damage increase. It is no brainer to put it in the lineup. Of course, it is best to replace the original group tactics)

The second thing I want to share is A kind of use of milk. It is well known that the recovery type generals have relatively low initial attack growth, and they are almost completely unable to compete with some high-speed racing units for the upper hand. Therefore, many friends simply fail and do not click on the first attack at all.

The author does not assert whether this method is correct. Let’s think about the role of replying generals in the team. Is it enough to keep replying so that the opponent cannot kill us?

If we can completely keep up with the milk volume The opponent's output will indeed make the opponent miserable, but you can't defeat the opponent just by recovering blood.

The author believes that recovery generals, including auxiliary generals, have only one role in the team. They assist the output position to deal the required damage. They must deal enough damage to win the opponent.

We need to know that in slg games, the damage our generals can cause is closely related to the current troop strength value.

After the opponent's general has bombarded our side for a round, our output is at a lower blood line and may carry various negative buffs. Do you think he can deal the damage you expect in this round? ?

Of course it is difficult, so the author believes that the initiative value of some recovery generals (the medium-speed Da Qiao is the template) should at least be higher than our output position, so as to reduce the negative impact before the output position comes on the field. The effect is to raise the blood line to deal better damage.

三国谋定天下前期怎么玩  三国谋定天下前期玩法介绍From this we can extend the point of the advanced usage of mid-speed recovery of generals, which is to interrupt the opponent's output rhythm. In some team formations, there is a long gap between the shots of the output generals and the first attack generals.

Take the Taoyuan Bow as an example. Zhang Fei’s full-level initiative without bonus points is 173, and Huang Zhong’s is 153. Since Huang Zhong’s initial initiative is less than 50, before reaching full level, this value is compared to other generals at the same time. It will be even lower.

There is at least a 20-point initiative gap between the two. The initiative value of medium-speed heroes such as Da Qiao, Zhen Luo, and Huang Yueying ranges from 113 to 136. By adding full speed points and full initiative equipment, our initiative value can be Easily close to or even over one hundred and eighty.

At this time, there is a high probability that our medium-speed armor will act between Zhang Fei and Huang Zhong, and Huang Zhong’s damage depends to a large extent on the fear effect played by Zhang Fei. At this time, the cool breeze can be used to drive away diseases, and the green bag first aid can dispel the fear and other negative effects on teammates.

Has the damage that Huang Zhong can deal at this time dropped significantly compared to before? Even if our generals are slower to attack, they can still maintain a relatively good state to deal with the situation.

And if the output in the team is a high-speed C that has already been shot, it can also maintain the state when it is shot in the next round.

Of course, looking at it from another perspective, mid-speed milk is inserted between the enemy's functional generals and output-type generals, and you can also directly use control to interrupt the enemy's output rhythm. As the saying goes, I can't beat you, but I still beat you. But your teammate?

The above is the detailed content of How to play in the early stage of Three Kingdoms to Conquer the World. Introduction to how to play in the early stage of Three Kingdoms to Conquer the World.. For more information, please follow other related articles on the PHP Chinese website!

source:liqucn.com
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